Christian Martyn Jones

Orcid: 0000-0003-4048-2545

According to our database1, Christian Martyn Jones authored at least 35 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Examining the potential of VR program Tilt Brush in reducing anxiety.
Virtual Real., December, 2023

Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, enjoyment, and effort.
Int. J. Hum. Comput. Stud., November, 2023

Exploring how players use emergent narrative in strategy games.
Entertain. Comput., 2023

2022
Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games.
Games Cult., 2022

2020
"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters.
Game Stud., 2020

2019
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning.
Br. J. Educ. Technol., 2019

2018
Designing and Evaluating Games for Mindfulness.
Comput. Entertain., 2018

2015
Mindful Gaming: How Digital Games Can Improve Mindfulness.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A Model for Exploring the Usefulness of Games for Classrooms.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
GameChange(H)er: How Nancy Drew Video Games Build Strong Girls.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Videogames: Dispelling myths and tabloid headlines that videogames are bad.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

2012
Emotishare: supporting emotion communication through ubiquitous technologies.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Designing mobile information systems to support WIL experiences.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Emotishare: emotion sharing on mobile devices.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
Experience-Based Learning Using Smartphones: The Explorer Project.
e Minds Int. J. Hum. Comput. Interact., 2011

2010
Designing dramatic play: story and game structure.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Being safety smart: social issue game for child protective behaviour training.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Edutainment in the field using mobile location based services.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Using emotion eliciting photographs to inspire awareness and attitudinal change: a user-centered case study.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Acoustic Emotion Recognition for Affective Computer Gaming.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

Using Paralinguistic Cues in Speech to Recognise Emotions in Older Car Drivers.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

Affective Human-Robotic Interaction.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

Speech interaction with an emotional robotic dog.
Proceedings of the INTERSPEECH 2008, 2008

Online games-based child safety environment.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008

2007
Biometric valence and arousal recognition.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

Investigating emotional interaction with a robotic dog.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

Performance Analysis of Acoustic Emotion Recognition for In-Car Conversational Interfaces.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2005
Automatic recognition of affective cues in the speech of car drivers to allow appropriate responses.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Emergent Affective and Personality Model.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Affective Guide with Attitude.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Detecting Emotions in Conversations Between Driver and In-Car Information Systems.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

1997
Automated lip synchronisation for human-computer interaction and special effect animation.
Proceedings of the Fifth European Conference on Speech Communication and Technology, 1997

Automated Lip Synchronization for Human-Computer Interaction and Special Effect Animation.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

MARTI: Man-Machine Animation Real-Time Interface: The Illusion of Life.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Berger check prediction for concurrent error detection in the Braun array multiplier.
Proceedings of Third International Conference on Electronics, Circuits, and Systems, 1996


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