Christopher Dragert

According to our database1, Christopher Dragert authored at least 6 papers between 2008 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Target selection for AI companions in FPS games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Scythe AI: A Tool for Modular Reuse of Game AI.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Reusable components for artificial intelligence in computer games.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012

Statechart-Based AI in Practice.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2009
Bridging the gap: Discrete-Event Systems for software engineering (short position paper).
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

2008
Generation of concurrency control code using discrete-event systems theory.
Proceedings of the 16th ACM SIGSOFT International Symposium on Foundations of Software Engineering, 2008


  Loading...