Jonathan Tremblay

According to our database1, Jonathan Tremblay authored at least 48 papers between 2010 and 2024.

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Bibliography

2024
Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces.
CoRR, 2024

2023
ProgPrompt: program generation for situated robot task planning using large language models.
Auton. Robots, December, 2023

Diff-DOPE: Differentiable Deep Object Pose Estimation.
CoRR, 2023

Partial-View Object View Synthesis via Filtered Inversion.
CoRR, 2023

HANDAL: A Dataset of Real-World Manipulable Object Categories with Pose Annotations, Affordances, and Reconstructions.
IROS, 2023

RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

ProgPrompt: Generating Situated Robot Task Plans using Large Language Models.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

TTA-COPE: Test-Time Adaptation for Category-Level Object Pose Estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Neural Fields for Robotic Object Manipulation from a Single Image.
CoRR, 2022

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis.
CoRR, 2022

Variable Bitrate Neural Fields.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

6-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmark.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Single-Stage Keypoint- Based Category-Level Object Pose Estimation from an RGB Image.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

Keypoint-Based Category-Level Object Pose Tracking from an RGB Sequence with Uncertainty Estimation.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Efficient Geometry-aware 3D Generative Adversarial Networks.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare.
Proceedings of the Conference on Robot Learning, 2022

2021
NViSII: A Scriptable Tool for Photorealistic Image Generation.
CoRR, 2021

Multi-view Fusion for Multi-level Robotic Scene Understanding.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

Joint Space Control via Deep Reinforcement Learning.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphs.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Fast Uncertainty Quantification for Deep Object Pose Estimation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

DexYCB: A Benchmark for Capturing Hand Grasping of Objects.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
SymGAN: Orientation Estimation without Annotation for Symmetric Objects.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

Indirect Object-to-Robot Pose Estimation from an External Monocular RGB Camera.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Camera-to-Robot Pose Estimation from a Single Image.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

Guided Uncertainty-Aware Policy Optimization: Combining Learning and Model-Based Strategies for Sample-Efficient Policy Learning.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

Toward Sim-to-Real Directional Semantic Grasping.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

2019
Contextual Reinforcement Learning of Visuo-tactile Multi-fingered Grasping Policies.
CoRR, 2019

Directional Semantic Grasping of Real-World Objects: From Simulation to Reality.
CoRR, 2019

PAMTRI: Pose-Aware Multi-Task Learning for Vehicle Re-Identification Using Highly Randomized Synthetic Data.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Few-Shot Viewpoint Estimation.
Proceedings of the 30th British Machine Vision Conference 2019, 2019

2018
Synthetically Trained Neural Networks for Learning Human-Readable Plans from Real-World Demonstrations.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Falling Things: A Synthetic Dataset for 3D Object Detection and Pose Estimation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Training Deep Networks With Synthetic Data: Bridging the Reality Gap by Domain Randomization.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects.
Proceedings of the 2nd Annual Conference on Robot Learning, 2018

2015
A Game Genre Agnostic Framework for Game-Design.
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015

Clustering Player Paths.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Measuring risk in stealth games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Target selection for AI companions in FPS games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

An algorithmic approach to analyzing combat and stealth games.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Generative Methods for Guard and Camera Placement in Stealth Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Towards the design of a human-like FPS NPC using pheromone maps.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Adaptive companions in FPS games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

An Exploration Tool for Predicting Stealthy Behaviour.
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013

2010
Adaptive Game Mechanics for Learning Purposes - Making Serious Games Playable and Fun.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010


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