Christos Malliarakis
Orcid: 0000-0002-2219-4024
  According to our database1,
  Christos Malliarakis
  authored at least 11 papers
  between 2010 and 2020.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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    on orcid.org
 
On csauthors.net:
Bibliography
  2020
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom.
    
  
    Proceedings of the Interactivity and Game Creation, 2020
    
  
  2017
CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming.
    
  
    IEEE Trans. Learn. Technol., 2017
    
  
Microworlds, games, animations, mobile apps, puzzle editors and more: What is important for an introductory programming environment?
    
  
    Educ. Inf. Technol., 2017
    
  
  2015
Serious games for teaching and learning computer programming: design, development and evaluation of a customizable educational massive multiplayer online role-playing game (MMORPG)
    
  
    PhD thesis, 2015
    
  
Creativity in digital pedagogy and game-based learning techniques; theoretical aspects, techniques and case studies.
    
  
    Proceedings of the 6th International Conference on Information, 2015
    
  
Microworlds, Games and Collaboration: three effective approaches to support novices in learning programming.
    
  
    Proceedings of the 7th Balkan Conference on Informatics Conference, 2015
    
  
  2014
Optimization of server performance in the CMX educational MMORPG for computer programming.
    
  
    Comput. Sci. Inf. Syst., 2014
    
  
Utilizing a Serious Game via Open Sim Standalone Server and Scratch4OS for Introductory Programming Courses in Secondary Education: Their Effect on Student Engagement.
    
  
    Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
    
  
    Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
    
  
  2013
Towards a new massive multiplayer online role playing game for introductory programming.
    
  
    Proceedings of the Balkan Conference in Informatics, 2013
    
  
  2010
T-REX: A Hybrid Agent Trust Model Based on Witness Reputation and Personal Experience.
    
  
    Proceedings of the E-Commerce and Web Technologies, 11th International Conference, 2010