Chutisant Kerdvibulvech

Orcid: 0000-0002-5393-526X

According to our database1, Chutisant Kerdvibulvech authored at least 33 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2023
A New Study of AI Artists for Changing the Movie Industries.
Digit. Soc., December, 2023

Recent Roles of Artificial Intelligence Artists in Art Circulation.
Digit. Soc., August, 2023

Blurring the lines: how AI is redefining artistic ownership and copyright.
Discov. Artif. Intell., 2023

A Digital Human Emotion Modeling Application Using Metaverse Technology in the Post-COVID-19 Era.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, 2023

2022
A New Study of Integration Between Social Robotic Systems and the Metaverse for Dealing with Healthcare in the Post-COVID-19 Situations.
Proceedings of the Social Robotics - 14th International Conference, 2022

A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok.
Proceedings of the Intelligent Systems and Pattern Recognition, 2022

Exploring the Impacts of COVID-19 on Digital and Metaverse Games.
Proceedings of the HCI International 2022 Posters, 2022

A New Metaverse Mobile Application for Boosting Decision Making of Buying Furniture.
Proceedings of the Future Technologies Conference, 2022

2021
Computational Journalism Analysis on Young Adults' Body Images and Attitudes Toward Plastic Surgery.
Int. J. e Collab., 2021

Roles of Artificial Intelligence and Extended Reality Development in the Post-COVID-19 Era.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Location-Based Augmented Reality Games Through Immersive Experiences.
Proceedings of the Augmented Cognition, 2021

2020
The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020

Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2019
Conversational Commerce and CryptoCurrency Research in Urban Office Employees in Thailand.
Int. J. e Collab., 2019

Affective Computing for Enhancing Affective Touch-Based Communication Through Extended Reality.
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019

A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction.
Proceedings of the HCI International 2019 - Late Breaking Papers, 2019

2018
A New Study of Conversational Commerce in Thai Urban Office Employees.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

2017
An Innovative Real-Time Mobile Augmented Reality Application in Arts.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
A New 3D Augmented Reality Application for Educational Games to Help Children in Communication Interactively.
Proceedings of the Computational Science and Its Applications - ICCSA 2016, 2016

A Novel Integrated System of Visual Communication and Touch Technology for People with Disabilities.
Proceedings of the Computational Science and Its Applications - ICCSA 2016, 2016

A Review of Computer-Based Gesture Interaction Methods for Supporting Disabled People with Special Needs.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
A Study of Interactive Digital Multimedia Applications.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

An Innovative Use of Multidisciplinary Applications Between Information Technology and Socially Digital Media for Connecting People.
Proceedings of the Multidisciplinary Social Networks Research, 2015

2014
A methodology for hand and finger motion analysis using adaptive probabilistic models.
EURASIP J. Embed. Syst., 2014

Structural Human Shape Analysis for Modeling and Recognition.
Proceedings of the Structural, Syntactic, and Statistical Pattern Recognition, 2014

Hybrid model of human hand motion for cybernetics application.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

3D Human Motion Analysis for Reconstruction and Recognition.
Proceedings of the Articulated Motion and Deformable Objects, 2014

Human Hand Motion Recognition Using an Extended Particle Filter.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2011
Real-time Adaptive Learning System using Object Color Probability for Virtual Reality Applications.
Proceedings of the SIMULTECH 2011 - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Noordwijkerhout, The Netherlands, 29, 2011

2009
Model-Based Hand Tracking by Chamfer Distance and Adaptive Color Learning Using Particle Filter.
EURASIP J. Image Video Process., 2009

2008
Guitarist Fingertip Tracking by Integrating a Bayesian Classifier into Particle Filters.
Adv. Hum. Comput. Interact., 2008

2007
Vision-Based Guitarist Fingering Tracking Using a Bayesian Classifier and Particle Filters.
Proceedings of the Advances in Image and Video Technology, Second Pacific Rim Symposium, 2007

Vision-Based Detection of Guitar Players' Fingertips Without Markers.
Proceedings of the 4th International Conference on Computer Graphics, 2007


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