Ciprian Paduraru

According to our database1, Ciprian Paduraru authored at least 46 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Deep Reinforcement Learning and Transfer Learning Methods Used in Autonomous Financial Trading Agents.
Proceedings of the 16th International Conference on Agents and Artificial Intelligence, 2024

Adaptive Questionnaire Design Using AI Agents for People Profiling.
Proceedings of the 16th International Conference on Agents and Artificial Intelligence, 2024

2023
An experiment to build an open source application for the Internet of Things as part of a software engineering course.
Proceedings of the 5th IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoT, 2023

Varied Realistic Autonomous Vehicle Collision Scenario Generation.
Proceedings of the Image Analysis - 22nd Scandinavian Conference, 2023

Robotic Process Automation for the Gaming Industry.
Proceedings of the 18th International Conference on Software Technologies, 2023

Blockchain for Artificial Intelligence: An Industry and Literature Survey.
Proceedings of the 18th International Conference on Software Technologies, 2023

RPA Testing Using Symbolic Execution.
Proceedings of the 18th International Conference on Software Technologies, 2023

Automatic Fuzz Testing and Tuning Tools for Software Blueprints.
Proceedings of the 18th International Conference on Software Technologies, 2023

Conversational Agents for Simulation Applications and Video Games.
Proceedings of the 18th International Conference on Software Technologies, 2023

Concolic execution for RPA testing.
Proceedings of the 27th International Conference on Engineering of Complex Computer Systems, 2023

Task Scheduling: A Reinforcement Learning Based Approach.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023

2022
Techniques for Skeletal-Based Animation in Massive Crowd Simulations.
Comput., 2022

Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation.
Proceedings of the 8th International Conference on Vehicle Technology and Intelligent Transport Systems, 2022

Building blocks for IoT testing - a benchmark of IoT apps and a functional testing framework.
Proceedings of the 4th IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoT, 2022

Transfer learning of cars behaviors from reality to simulation applications.
Proceedings of the 37th IEEE/ACM International Conference on Automated Software Engineering, 2022

Enhancing the security of gaming transactions using blockchain technology.
Proceedings of the 37th IEEE/ACM International Conference on Automated Software Engineering, 2022

RiverGame - a game testing tool using artificial intelligence.
Proceedings of the 15th IEEE Conference on Software Testing, Verification and Validation, 2022

Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning.
Proceedings of the 17th International Conference on Software Technologies, 2022

Using Deep Reinforcement Learning to Build Intelligent Tutoring Systems.
Proceedings of the 17th International Conference on Software Technologies, 2022

Advancing Security and Data Protection for Smart Home Systems through Blockchain Technologies.
Proceedings of the 17th International Conference on Software Technologies, 2022

Pedestrian motion in simulation applications using deep learning.
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022

2021
RiverIoT - a Framework Proposal for Fuzzing IoT Applications.
Proceedings of the 3rd IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoT SERP4IoT 2021, 2021

Automated game testing using computer vision methods.
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021

Task Distribution and Human Resource Management Using Reinforcement Learning.
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021

RiverFuzzRL - an open-source tool to experiment with reinforcement learning for fuzzing.
Proceedings of the 14th IEEE Conference on Software Testing, Verification and Validation, 2021

Generating Scenarios with Diverse Pedestrian Behaviors for Autonomous Vehicle Testing.
Proceedings of the Conference on Robot Learning, 8-11 November 2021, London, UK., 2021

2020
Adaptive Virtual Organisms: A Compositional Model for Complex Hardware-software Binding<sup>, </sup>.
Fundam. Informaticae, 2020

Stochastic Proximal Gradient Algorithm with Minibatches. Application to Large Scale Learning Models.
CoRR, 2020

Optimizing decision making in concolic execution using reinforcement learning.
Proceedings of the 13th IEEE International Conference on Software Testing, 2020

RiverConc: An Open-source Concolic Execution Engine for x86 Binaries.
Proceedings of the 15th International Conference on Software Technologies, 2020

Semantic Synthesis of Pedestrian Locomotion.
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020

2019
Adaptive virtual organisms: A compositional model for complex hardware-software binding.
CoRR, 2019

Implementation of Publisher-Subscriber Paradigm Using Virtual Organisms.
Proceedings of the 21st International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, 2019

Fuzz Testing with Dynamic Taint Analysis based Tools for Faster Code Coverage.
Proceedings of the 14th International Conference on Software Technologies, 2019

Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms.
Proceedings of the 24th International Conference on Engineering of Complex Computer Systems, 2019

2018
Parallelism in C++ Using Sequential Communicating Processes.
Proceedings of the 17th International Symposium on Parallel and Distributed Computing, 2018

Automatic Test Data Generation for a Given Set of Applications Using Recurrent Neural Networks.
Proceedings of the Software Technologies - 13th International Conference, 2018

An Automatic Test Data Generation Tool using Machine Learning.
Proceedings of the 13th International Conference on Software Technologies, 2018

2017
Multi-Level Control Mechanisms for Non-Structured and Structured 2-Dimensional Self-Assembling.
Proceedings of the 11th IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2017

A Selection of Development Processes, Tools, and Methods for Organizations that Share a Software Framework between Internal Projects.
Proceedings of the 12th International Conference on Software Technologies, 2017

A distributed implementation using apache spark of a genetic algorithm applied to test data generation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Self-assembling heterogeneous interactive systems.
Proceedings of the International Colloquium on Software-intensive Systems-of-Systems at 10th European Conference on Software Architecture, 2016

2014
An Online Load Balancing Algorithm for a Hierarchical Ring Topology.
Int. J. Comput. Commun. Control, 2014

Dataflow Programming Using AGAPIA.
Proceedings of the IEEE 13th International Symposium on Parallel and Distributed Computing, 2014

2013
A New Representation of Two-Dimensional Patterns and Applications to Interactive Programming.
Proceedings of the Fundamentals of Software Engineering - 5th International Conference, 2013

2012
A New Online Load Balancing Algorithm in Distributed Systems.
Proceedings of the 14th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, 2012


  Loading...