Clark N. Quinn

According to our database1, Clark N. Quinn authored at least 31 papers between 1993 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Getting Engagement Right: A Review of <i>How People Learn: Designing Education and Training that Works to Improve Performance</i> by Nick Shackleton-Jones.
eLearn Mag., 2019

2018
Better Assessment: Review of Linda Nilson's Specifications Grading.
eLearn Mag., 2018

Getting Serious about eLearning.
eLearn Mag., 2018

2016
The New Organizational Learning: A Review of Teaming.
eLearn Mag., 2016

Debunking The Myth of the Average Learner: A review of The End of Average.
eLearn Mag., 2016

2014
Getting Going with mLearning: A recap of mLearnCon 2014.
eLearn Mag., 2014

Managing in Complexity: A book review of Flat Army.
eLearn Mag., 2014

Getting Smart About Content.
eLearn Mag., 2014

2013
Book Review: 'The Connected Company' by Dave Gray.
eLearn Mag., 2013

2012
Book Review: 'Learning Through Practice: Models, Traditions, Orientations, and Approaches' edited by Stephen Billett.
eLearn Mag., 2012

2011
Writing (And Reading) Conference Session Descriptions.
eLearn Mag., 2011

Book Review: 'Learning in the Cloud' by Mark Warschauer.
eLearn Mag., 2011

2010
Better Design Doesn't Take Longer!
eLearn Mag., 2010

Working Smarter in Terra Nova Circa 2015.
eLearn Mag., 2010

2009
Publish or Perish: Educational Content at a Crossroads.
eLearn Mag., 2009

2008
Serious games for serious topics.
eLearn Mag., 2008

The Case Against Pre-Testing For Online Courses.
eLearn Mag., 2008

Editorial.
Br. J. Educ. Technol., 2008

2007
Hard Fun: Cognition and Emotion at Play.
Proceedings of the DIGITEL 2007, 2007

2006
Seven steps to better e-learning.
eLearn Mag., 2006

2000
Learning Objects and Instruction Components.
J. Educ. Technol. Soc., 2000

1998
Supporting Cognitive Design: Lessons from Human-computer Interaction and Computer-mediated Learning.
Educ. Inf. Technol., 1998

Web quest: porting 'Quest for Independence' to the World Wide Web.
Educ. Inf. Technol., 1998

Implications of educational theory for the design of instructional multimedia.
Br. J. Educ. Technol., 1998

1997
Usability and the multimedia industry: the Australian Multimedia Testing Centre.
Proceedings of the Human-Computer Interaction, 1997

1996
Designing an instructional game: reflections on '<i>Quest for Independence</i>'.
Educ. Inf. Technol., 1996

Open Net and Australian On-line Education Market.
Proceedings of WebNet 96, 1996

1994
Designing educational computer games.
Proceedings of the Interactive Multimedia in University Education: Designing for Change in Teaching and Learning, 1994

Designing the teaching of HCI.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
TestIt: An Automated Evaluation Tool for Human-Computer Interaction Projects.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

Observations on Game Playing.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993


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