Clinton J. Woodward

Orcid: 0000-0002-9432-8124

According to our database1, Clinton J. Woodward authored at least 21 papers between 2001 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects.
ACM Trans. Comput. Educ., 2025

2020
Evolving Musical Sight Reading Exercises Using Expert Models.
Frontiers Artif. Intell., 2020

There's an App For That?: Are Mobile Music Games Serious Educational Tools.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020

MeWare for Sale: Developer's Approaches to Serious Mobile Music Games.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020

Learning Management Models in Serious Mobile Music Games.
Proceedings of the Australasian Computer Science Week, 2020

2015
Trialling the use of Tablets in Australian Courts: The Jury is Still Out...
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
From collection to courtroom: perceptions and realities of how the data flows.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
Trial by tablet: user evaluation of the digital courtroom.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Examining student reflections from a constructively aligned introductory programming unit.
Proceedings of the Fifteenth Australasian Computing Education Conference, 2013

2012
An analysis of courtroom evidence presentation technology requirements and current solutions.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Simulated influence of user interaction with mobile devices amongst pedestrians.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

On domain-specific decision support systems for e-sports strategy games.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

A consolidated model of Particle Swarm Optimisation variants.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

2011
Presenting search results of meeting documents.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Diversity preservation using excited particle swarm optimisation.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

ESDL: a simple description language for population-based evolutionary computation.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2009
Multiple objective ant colony optimisation.
Swarm Intell., 2009

2008
On the Resilience of Classes to Change.
Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2008

2005
Detecting structural changes in object oriented software systems.
Proceedings of the 2005 International Symposium on Empirical Software Engineering (ISESE 2005), 2005

2003
Visualising the Internal Components of Networks.
Proceedings of the Developments in Applied Artificial Intelligence, 2003

2001
Dynamic Trait Expression for Multiploid Individuals of Evolutionary Algorithms.
Proceedings of the Engineering of Intelligent Systems, 2001


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