Colan F. Biemer

Orcid: 0000-0003-4993-9548

According to our database1, Colan F. Biemer authored at least 8 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Voxel-Based Spatio-Temporal Visualization of Gameplay Traces with Anomaly Detection.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

Evaluating the Impact of MDP-Based Level Assembly on Player Experience.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

2024
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Level Assembly as a Markov Decision Process.
CoRR, 2023

Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
On Linking Level Segments.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Gram-Elites: N-Gram Based Quality-Diversity Search.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
Reflection in Game-Based Learning: A Survey of Programming Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020


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