Jichen Zhu
According to our database1,
Jichen Zhu
authored at least 91 papers
between 2005 and 2022.
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Bibliography
2022
IEEE Trans. Games, 2022
Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022
Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022
2021
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity.
Proc. ACM Hum. Comput. Interact., 2021
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
"Try, Try, Try Again: " Sequence Analysis of User Interaction Data with a Voice User Interface.
Proceedings of the CUI 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling.
Entertain. Comput., 2020
CoRR, 2020
Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach.
CoRR, 2020
Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples.
CoRR, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 2019
Programming in game space: how to represent parallel programming concepts in an educational game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Assessment of Evaluation Frameworks for Design of a Sexual Risk Prevention Game for Black Adolescent Girls.
Proceedings of the Nursing Informatics 2018, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence.
AI Mag., 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
Proceedings of the Case-Based Reasoning Research and Development, 2015
Proceedings of the 2nd Digital Heritage International Congress, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation.
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
2012
Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Proceedings of the Third International Conference on Computational Creativity, 2012
2011
Proceedings of the IJCAI 2011, 2011
Proceedings of the Interactive Storytelling, 2011
Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism.
Proceedings of the Interactive Storytelling, 2011
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
Proceedings of the International Conference on Computational Creativity, 2010
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the Intelligent Narrative Technologies II, 2009
2008
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative.
Proceedings of the Creative Intelligent Systems, 2008
2005
Interbots initiative: an extensible platform for interactive social experiences with an animatronic character.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005