Corey Clark

Orcid: 0000-0003-0129-9270

According to our database1, Corey Clark authored at least 14 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A Framework for Leveraging Human Computation Gaming to Enhance Knowledge Graphs for Accuracy Critical Generative AI Applications.
CoRR, 2024

PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games.
CoRR, 2024

Driving Generative Agents With Their Personality.
CoRR, 2024

Leveraging Gaming to Enhance Knowledge Graphs for Explainable Generative AI Applications.
Proceedings of the IEEE Conference on Games, 2024

2023
Privacy Preserving Decision Tree Training and Prediction via Fully Homomorphic Encryption with No Decryption.
CoRR, 2023

XInsight: Revealing Model Insights for GNNs with Flow-Based Explanations.
Proceedings of the Explainable Artificial Intelligence, 2023

2021
A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2019
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
A model for integrating human computing into commercial video games.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Variable neighborhood search for reverse engineering of gene regulatory networks.
J. Biomed. Informatics, 2017

Session based behavioral clustering in open world sandbox game TUG.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Video games as a distributed computing resource.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Fast Random Genetic Search for Large-Scale RTS Combat Scenarios.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017


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