Daisaku Yokoyama

According to our database1, Daisaku Yokoyama authored at least 23 papers between 2002 and 2017.

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Bibliography

2017
Understanding Drivers' Safety by Fusing Large Scale Vehicle Recorder Dataset and Heterogeneous Circumstantial Data.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2017

Optimal viewpoint finding for space time cube to explore spatio-temporal characteristics of vehicle trajectories on crossroads.
Proceedings of the 7th IEEE Symposium on Large Data Analysis and Visualization, 2017

Towards constructing a driver management system based on large-scale driving operation records.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

Road safety estimation utilizing big and heterogeneous vehicle recorder data.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

Optimal viewpoint finding for 3D visualization of spatio-temporal vehicle trajectories on caution crossroads detected from vehicle recorder big data.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2016
Visual Exploration of Changes in Passenger Flows and Tweets on Mega-City Metro Network.
IEEE Trans. Big Data, 2016

Do Drivers' Behaviors Reflect Their Past Driving Histories? - Large Scale Examination of Vehicle Recorder Data.
Proceedings of the 2016 IEEE International Congress on Big Data, San Francisco, CA, USA, June 27, 2016

2015
A System for visual exploration of caution spots from vehicle recorder data.
Proceedings of the 10th IEEE Conference on Visual Analytics Science and Technology, 2015

A large scale examination of vehicle recorder data to understand relationship between drivers' behaviors and their past driving histories.
Proceedings of the 2015 IEEE International Conference on Big Data (IEEE BigData 2015), Santa Clara, CA, USA, October 29, 2015

Visual interface for exploring caution spots from vehicle recorder big data.
Proceedings of the 2015 IEEE International Conference on Big Data (IEEE BigData 2015), Santa Clara, CA, USA, October 29, 2015

2014
A Randomized Game-Tree Search Algorithm for Shogi Based on Bayesian Approach.
Proceedings of the PRICAI 2014: Trends in Artificial Intelligence, 2014

A Framework for Large-Scale Train Trip Record Analysis and Its Application to Passengers' Flow Prediction after Train Accidents.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2014

Visual fusion of mega-city big data: An application to traffic and tweets data analysis of Metro passengers.
Proceedings of the 2014 IEEE International Conference on Big Data (IEEE BigData 2014), 2014

Comprehensive Analytics of Large Data Query Processing on Relational Database with SSDs.
Proceedings of the Databases Theory and Applications, 2014

The Impact of Software Resource Allocation on Consolidated n-Tier Applications.
Proceedings of the 2014 IEEE 7th International Conference on Cloud Computing, Anchorage, AK, USA, June 27, 2014

2013
Two-level Task Scheduling for Parallel Game Tree Search Based on Necessity.
J. Inf. Process., 2013

Design and implementation of GXP make - A workflow system based on make.
Future Gener. Comput. Syst., 2013

A System-Design Outline of the Distributed-Shogi-System Akara 2010.
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013

Modeling I/O interference for data intensive distributed applications.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

Variations in Performance Measurements of Multi-core Processors: A Study of n-Tier Applications.
Proceedings of the 2013 IEEE International Conference on Services Computing, Santa Clara, CA, USA, June 28, 2013

2007
Automatic Generation of Evaluation Features for Computer Game Players.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
Automatic Construction of Static Evaluation Functions for Computer Game Players.
Proceedings of the Discovery Science, 9th International Conference, 2006

2002
Game-tree Search Algorithm based on Realization Probability.
J. Int. Comput. Games Assoc., 2002


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