Kunihito Hoki

Orcid: 0000-0001-7509-9461

According to our database1, Kunihito Hoki authored at least 18 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Shift Quality Classifier Using Deep Neural Networks on Small Data with Dropout and Semi-Supervised Learning.
IEICE Trans. Inf. Syst., December, 2023

2021
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong.
IEEE Trans. Games, 2021

2020
Development of Artificial Intelligence to Classify Quality of Transmission Shift Control Using Deep Convolutional Neural Networks.
IEEE Trans. Veh. Technol., 2020

2019
Contemporary Computer Shogi.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Method for Constructing Artificial Intelligence Player with Abstraction to Markov Decision Processes in Multiplayer Game of Mahjong.
CoRR, 2019

2017
Improved simulation adjusting.
J. Int. Comput. Games Assoc., 2017

2016
Pure Nash equilibria of competitive diffusion process on toroidal grid graphs.
Discret. Appl. Math., 2016

2015
Human-Like Build-Order Management in StarCraft to Win against Specific Opponent's Strategies.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015

2014
Large-Scale Optimization for Evaluation Functions with Minimax Search.
J. Artif. Intell. Res., 2014

Monte-Carlo Simulation Adjusting.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
Parallel Dovetailing and its Application to Depth-First Proof-Number Search.
J. Int. Comput. Games Assoc., 2013

A System-Design Outline of the Distributed-Shogi-System Akara 2010.
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013

2012
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR).
Entertain. Comput., 2012

Performance Analysis of Consultation Methods in Computer Chess.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

2011
Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
Optimistic Selection Rule Better Than Majority Voting System.
Proceedings of the Computers and Games - 7th International Conference, 2010

Consultation Algorithm for Computer Shogi: Move Decisions by Majority.
Proceedings of the Computers and Games - 7th International Conference, 2010


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