Dan Pinchbeck

According to our database1, Dan Pinchbeck authored at least 10 papers between 2006 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2011
Towards an Integrated Media Transfer Environment: A Comparative Summary of Available Transfer Tools and Recommendations for the Development of a Toolset for the Preservation of Complex Digital Objects.
Proceedings of the 8th International Conference on Digital Preservation, 2011

Playful ambience.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2009
Emulation as a strategy for the preservation of games: the KEEP project.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

An affordance based model for gameplay.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Before It's Too Late: Preserving Games across the Industry / Academia divide.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Story and Recall in First-Person Shooters.
Int. J. Comput. Games Technol., 2008

Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.
Proceedings of the Entertainment Computing, 2008

Dear Esther: An Interactive Ghost Story Built Using the Source Engine.
Proceedings of the Interactive Storytelling, 2008

2007
Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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