Daniel Cermak-Sassenrath

According to our database1, Daniel Cermak-Sassenrath authored at least 18 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Physically Active Games for the Cognitive Activation of Students.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2014
Teaching to tinker: making as an educational strategy.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Shadow showdown: twister in a digital space.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Media filter access.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Making cake, swearing, and the indefinite meaning of media.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Shadow Showdown.
Proceedings of the Creativity and Cognition 2013, 2013

Filtering the W.
Proceedings of the Creativity and Cognition 2013, 2013

Makin' <i>f</i>*¢&|# cake: the innocent, the vulgar, and the scary.
Proceedings of the Creativity and Cognition 2013, 2013

2012
<i>Box Me Dumb Human</i> installation.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Beyond arcade machines: students building interactive tangible installations.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Experiences with design patterns for oldschool action games.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

2010
Interaktivität als Spiel: neue Perspektiven auf den Alltag mit dem Computer.
PhD thesis, 2010

2009
Unvollendet - und zwar aus Prinzip! Be-greifbare Interaktion im Kontext von Kunst.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

Experimente in be-greifbarem Sound.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

2008
Photo Shooting - Too Much Reality in Mixed Reality?
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

2007
MR Auto Racing Mixed Reality Game for Public Installation.
Proceedings of the 37. Jahrestagung der Gesellschaft für Informatik, 2007

2005
Mixed REality Adventures, Interaction in Caves.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005

2004
Olympic Run.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004


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