Daniel Gopstein

According to our database1, Daniel Gopstein authored at least 14 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Discovering feature flag interdependencies in Microsoft office.
Proceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2022

2020
Thinking aloud about confusing code: a qualitative investigation of program comprehension and atoms of confusion.
Proceedings of the ESEC/FSE '20: 28th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2020

2019
Pitako - Recommending Game Design Elements in Cicero.
Proceedings of the IEEE Conference on Games, 2019

ELIMINATION from Design to Analysis.
Proceedings of the IEEE Conference on Games, 2019

Evaluation of a Recommender System for Assisting Novice Game Designers.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis.
IEEE Trans. Games, 2018

Prevalence of confusing code in software projects: atoms of confusion in the wild.
Proceedings of the 15th International Conference on Mining Software Repositories, 2018

Rough Sets: Visually Discerning Neurological Functionality During Thought Processes.
Proceedings of the Foundations of Intelligent Systems - 24th International Symposium, 2018

AI-Assisted Game Debugging with Cicero.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

2017
Understanding misunderstandings in source code.
Proceedings of the 2017 11th Joint Meeting on Foundations of Software Engineering, 2017

Detecting and comparing brain activity in short program comprehension using EEG.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2015
AniMesh: interleaved animation, modeling, and editing.
ACM Trans. Graph., 2015

Exploring Game Space Using Survival Analysis.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015


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