Daniel Gopstein
According to our database1,
Daniel Gopstein
authored at least 14 papers
between 2015 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
Proceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2022
2020
Thinking aloud about confusing code: a qualitative investigation of program comprehension and atoms of confusion.
Proceedings of the ESEC/FSE '20: 28th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2020
2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis.
IEEE Trans. Games, 2018
Proceedings of the 15th International Conference on Mining Software Repositories, 2018
Proceedings of the Foundations of Intelligent Systems - 24th International Symposium, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
2017
Proceedings of the 2017 11th Joint Meeting on Foundations of Software Engineering, 2017
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015