Yotam I. Gingold

Orcid: 0000-0002-5381-2104

Affiliations:
  • George Mason University, Fairfax, Virginia, USA


According to our database1, Yotam I. Gingold authored at least 52 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Image vectorization and editing via linear gradient layer decomposition.
ACM Trans. Graph., August, 2023

ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization.
ACM Trans. Graph., August, 2023

<i>LoCoPalettes</i>: Local Control for Palette-based Image Editing.
Comput. Graph. Forum, July, 2023

Text-guided Image-and-Shape Editing and Generation: A Short Survey.
CoRR, 2023

ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Differentiable Heightfield Path Tracing with Accelerated Discontinuities.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
H rtDown: Document Processor for Executable Linear Algebra Papers.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
I♥LA: compilable markdown for linear algebra.
ACM Trans. Graph., 2021

Video recoloring via spatial-temporal geometric palettes.
ACM Trans. Graph., 2021

I$\heartsuit$LA: Compilable Markdown for Linear Algebra.
CoRR, 2021

PosterChild: Blend-Aware Artistic Posterization.
Comput. Graph. Forum, 2021

Interacting with Self-Similarity.
Comput. Aided Des., 2021

Programmable Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

ScaffoldSketch: Accurate Industrial Design Drawing in VR.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Catalyzing the Agility, Accessibility, and Predictability of the Manufacturing-Entrepreneurship Ecosystem through Design Environments and Markets for Virtual Things.
Proceedings of the 10th International Conference on Operations Research and Enterprise Systems, 2021

2020
A benchmark for rough sketch cleanup.
ACM Trans. Graph., 2020

Hyperspectral Inverse Skinning.
Comput. Graph. Forum, 2020

2019
Pigmento: Pigment-Based Image Analysis and Editing.
IEEE Trans. Vis. Comput. Graph., 2019

2018
Efficient palette-based decomposition and recoloring of images via RGBXY-space geometry.
ACM Trans. Graph., 2018

Palette-based image decomposition, harmonization, and color transfer.
CoRR, 2018

2017
Interactive Design and Stability Analysis of Decorative Joinery for Furniture.
ACM Trans. Graph., 2017

Decomposing Images into Layers via RGB-Space Geometry.
ACM Trans. Graph., 2017

Seamless: seam erasure and seam-aware decoupling of shape from mesh resolution.
ACM Trans. Graph., 2017

Foreword to the Special Section on Expressive 2016.
Comput. Graph., 2017

2016
Using isophotes and shadows to interactively model normal and height fields.
Comput. Graph., 2016

Sketch-based modeling.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

Sketch-based Modeling.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Decomposing time-lapse paintings into layers.
ACM Trans. Graph., 2015

AniMesh: interleaved animation, modeling, and editing.
ACM Trans. Graph., 2015

Decomposing Digital Paintings into Layers via RGB-space Geometry.
CoRR, 2015

Bijective Deformations in R<sup>n</sup> via Integral Curve Coordinates.
CoRR, 2015

Inverse toon shading: interactive normal field modeling with isophotes.
Proceedings of the 12th International Symposium on Sketch-Based Interfaces and Modeling, 2015

Continuous Visibility Feature.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control.
Comput. Graph. Forum, 2014

Skinning: real-time shape deformation.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Agent script generation using descriptive text documents.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Geosemantic Snapping for Sketch-Based Modeling.
Comput. Graph. Forum, 2013

Pixelated image abstraction with integrated user constraints.
Comput. Graph., 2013

2012
Micro perceptual human computation for visual tasks.
ACM Trans. Graph., 2012

RigMesh: automatic rigging for part-based shape modeling and deformation.
ACM Trans. Graph., 2012

Pixelated image abstraction.
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012

Diamonds From the Rough: Improving Drawing, Painting, and Singing via Crowdsourcing.
Proceedings of the 4th Human Computation Workshop, 2012

2010
Topology-based Smoothing of 2D Scalar Fields with <i>C</i><sup>1</sup>-Continuity.
Comput. Graph. Forum, 2010

2009
2D-Centric Interfaces and Algorithms for 3D Modeling.
PhD thesis, 2009

Structured annotations for 2D-to-3D modeling.
ACM Trans. Graph., 2009

2008
Shading-based surface editing.
ACM Trans. Graph., 2008

2007
Controlled-topology filtering.
Comput. Aided Des., 2007

Shape optimization using reflection lines.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

2006
Computing discrete shape operators on general meshes.
Comput. Graph. Forum, 2006

A direct texture placement and editing interface.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

From Rock, Paper, Scissors to Street Fighter II: proof by construction.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006


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