Daniel Ríha

Orcid: 0000-0001-5142-4485

According to our database1, Daniel Ríha authored at least 15 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design.
Proceedings of the HCI in Games, 2024

Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers.
Proceedings of the HCI in Games, 2024

Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights.
Proceedings of the HCI in Games, 2024

2023
From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation.
Proceedings of the HCI in Games, 2023

Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral".
Proceedings of the HCI in Games, 2023

Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns.
Proceedings of the HCI in Games, 2023

2022
Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions Under Conditions of Stress by Using Wearable Sensors.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation.
Proceedings of the HCI in Games, 2022

2021
Visual Analysis of Emotions Using AI Image-Processing Software: Possible Male/Female Differences between the Emotion Pairs "Neutral"-"Fear" and "Pleasure"-"Pain".
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

2020
A Warning: Potential Damages Induced by Playing XR Games.
Proceedings of the HCI in Games, 2020

2019
Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games.
Proceedings of the HCI in Games, 2019

2016
Exploring the Pathways of Adaptation an Avatar 3D Animation Procedures and Virtual Reality Arenas in Research of Human Courtship Behaviour and Sexual Reactivity in Psychological Research.
CoRR, 2016

Use of Virtual Reality and Human-Computer Interface for Diagnostic and Treatment Purposes in Human Sexuality Research.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

2014
Cutscenes in Computer Games as an Information System.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014


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