David Llansó

According to our database1, David Llansó authored at least 8 papers between 2009 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2013
Tool-supported iterative learning of component-based software architecture for games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

A Declarative Domain Model Can Serve as Design Document.
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013

Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2011
Explicit domain modelling in video games.
Proceedings of the Foundations of Digital Games, 2011

Iterative Software Design of Computer Games through FCA.
Proceedings of The Eighth International Conference on Concept Lattices and Their Applications, 2011

Knowledge Guided Development of Videogames.
Proceedings of the Artificial Intelligence in the Game Design Process, 2011

2009
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Self-Validated Behaviour Trees through Reflective Components.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009


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