Dayi Lin

Orcid: 0000-0002-4034-6650

According to our database1, Dayi Lin authored at least 22 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Rethinking Software Engineering in the Foundation Model Era: A Curated Catalogue of Challenges in the Development of Trustworthy FMware.
CoRR, 2024

Keeping Deep Learning Models in Check: A History-Based Approach to Mitigate Overfitting.
CoRR, 2024

2023
Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts.
ACM SIGSOFT Softw. Eng. Notes, October, 2023

Games and Software Engineering: Engineering fun, inspiration, and motivation.
ACM SIGSOFT Softw. Eng. Notes, January, 2023

TEASMA: A Practical Approach for the Test Assessment of Deep Neural Networks using Mutation Analysis.
CoRR, 2023

Analyzing Gamer Complaints in Reviews of Cross-Platform Video Games on Steam.
Proceedings of the IEEE Conference on Games, 2023

2022
The Impact of Data Merging on the Interpretation of Cross-Project Just-In-Time Defect Models.
IEEE Trans. Software Eng., 2022

Towards a Consistent Interpretation of AIOps Models.
ACM Trans. Softw. Eng. Methodol., 2022

What Causes Wrong Sentiment Classifications of Game Reviews?
IEEE Trans. Games, 2022

An Empirical Study of Delayed Games on Steam.
CoRR, 2022

Towards Training Reproducible Deep Learning Models.
Proceedings of the 44th IEEE/ACM 44th International Conference on Software Engineering, 2022

2021
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints.
IEEE Trans. Games, 2021

Can I use this publicly available dataset to build commercial AI software? Most likely not.
CoRR, 2021

2020
An empirical study of the characteristics of popular Minecraft mods.
Empir. Softw. Eng., 2020

Building the perfect game - an empirical study of game modifications.
Empir. Softw. Eng., 2020

2019
How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform.
PhD thesis, 2019

An empirical study of game reviews on the Steam platform.
Empir. Softw. Eng., 2019

Identifying gameplay videos that exhibit bugs in computer games.
Empir. Softw. Eng., 2019

2018
An empirical study of early access games on the Steam platform.
Empir. Softw. Eng., 2018

2017
Studying the urgent updates of popular games on the Steam platform.
Empir. Softw. Eng., 2017

2016
Chinese term extraction from web pages based on expected point-wise mutual information.
Proceedings of the 12th International Conference on Natural Computation, 2016

Chinese word segmentation based on conditional random fields with character clustering.
Proceedings of the 2016 International Conference on Asian Language Processing, 2016


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