Edward F. Melcer

Orcid: 0000-0003-1760-5279

According to our database1, Edward F. Melcer authored at least 42 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Games and Software Engineering: Engineering fun, inspiration, and motivation.
ACM SIGSOFT Softw. Eng. Notes, January, 2023

Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
CoRR, 2023

Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games.
Proceedings of the IEEE Conference on Games, 2023

ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023

2022
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical.
Frontiers Virtual Real., 2022

Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.
Proceedings of the Serious Games - Joint International Conference, 2022

Zen Hanzi: A Game for Raising Hanzi Component Awareness.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
What is a Visual Novel?
Proc. ACM Hum. Comput. Interact., 2021

Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game.
Multimodal Technol. Interact., 2021

Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Hack.VR: A Programming Game in Virtual Reality.
CoRR, 2020

Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students.
Proceedings of the Serious Games - Joint International Conference, 2020

Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Generation: A Novel Fabrication Game for Simulating Evolution and Natural Selection.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Teaching Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

"I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Evaluating AI-Based Games through Retellings.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Seagull: A bird's-eye view of the evolution of technical games research.
Entertain. Comput., 2018

Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Social Affordances at Play: Game Design Toward Socio-Technical Innovation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Toward understanding disciplinary divides within games research.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Generominos: Ideation Cards for Interactive Generativity.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Motion, Emotion, and Form: Exploring Affective Dimensions of Shape.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Games Research Today: Analyzing the Academic Landscape 2000-2014.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Online Inspiration and Exploration for Identity Reinvention.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

On Vintage Values: The Experience of Secondhand Fashion Reacquisition.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Emotional space: understanding affective spatial dimensions of constructed embodied shapes.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

2013
Open sesame: re-envisioning the design of a gesture-based access control system.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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