Edward F. Melcer
Orcid: 0000-0003-1760-5279Affiliations:
- University of California Santa Cruz, CA, USA
According to our database1,
Edward F. Melcer authored at least 70 papers
between 2013 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
CoRR, January, 2026
Quantifying the Impact of a Wildfire Game on Changes in "Feelings of Preparedness" for a Wildfire Evacuation.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Unlocking Collaborative Creativity: Co-Design Smartwatch-Based Serious Games for Sleep Hygiene Intervention.
Proceedings of the 19th International Joint Conference on Biomedical Engineering Systems and Technologies, 2026
2025
Clicking some of the silly options: Exploring Player Motivation in Static and Dynamic Educational Interactive Narratives.
CoRR, May, 2025
Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire Preparedness.
Proc. ACM Hum. Comput. Interact., 2025
Sleep, Sensors, and the Smartwatch: Co-Design Interaction Modalities for On-Wrist Health Apps.
Proceedings of the 11th IEEE World Forum on Internet of Things, 2025
Proceedings of the Interactive Storytelling, 2025
Playtrace Arc Search: A Tool to Explore and Evaluate Large Spaces of Playtrace Metrics Through User-Defined Curves.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
2024
Frontiers Digit. Health, 2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Proceedings of the Interactive Storytelling, 2024
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 2024 DiGRA International Conference: Playgrounds, 2024
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration.
Proceedings of the IEEE Conference on Games, 2024
Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ACM SIGSOFT Softw. Eng. Notes, January, 2023
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
CoRR, 2023
Proceedings of the IEEE Conference on Games, 2023
ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023
2022
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical.
Frontiers Virtual Real., 2022
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together, 2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game.
Multimodal Technol. Interact., 2021
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students.
Proceedings of the Serious Games - Joint International Conference, 2020
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Entertain. Comput., 2018
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
2016
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Emotional space: understanding affective spatial dimensions of constructed embodied shapes.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013