Diego Cordeiro Barboza

According to our database1, Diego Cordeiro Barboza authored at least 6 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment.
Entertain. Comput., 2022

2019
An Architecture for 2D Game Streaming Using Multi-Layer Object Coding.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

2015
A real-time game streaming optimization technique based on layer caching.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

2011
GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Ginga Game: A Framework for Game Development for the Interactive Digital Television.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009


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