Edirlei Soares de Lima

Orcid: 0000-0002-2617-3394

According to our database1, Edirlei Soares de Lima authored at least 39 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Managing the plot structure of character-based interactive narratives in games.
Entertain. Comput., August, 2023

n Walks in the Fictional Woods.
CoRR, 2023

Some Preliminary Steps Towards Metaverse Logic.
CoRR, 2023

Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

ChatGeppetto - an AI-powered Storyteller.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

The Meaning of Life (in Video Games).
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Semiotic Structuring in Movie Narrative Generation.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
Adaptive virtual reality horror games based on Machine learning and player modeling.
Entertain. Comput., 2022

Procedural generation of branching quests for games.
Entertain. Comput., 2022

A Note on Process Modelling: Combining Situation Calculus and Petri Nets.
CoRR, 2022

An Evaluation of Artificial Intelligence Components in E-Commerce Fashion Platforms.
Proceedings of the Information Systems and Technologies, 2022

A Character-based Model for Interactive Storytelling in Games.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Adaptive Branching Quests Based on Automated Planning and Story Arcs.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Computational Narrative Blending Based on Planning.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

2020
Adaptive storytelling based on personality and preference modeling.
Entertain. Comput., 2020

Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

Sketch-Based Interaction for Planning-Based Interactive Storytelling.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

2019
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

2018
Video-based interactive storytelling using real-time video compositing techniques.
Multim. Tools Appl., 2018

Player behavior and personality modeling for interactive storytelling in games.
Entertain. Comput., 2018

Personality and Preference Modeling for Adaptive Storytelling.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
Network Traversal as an Aid to Plot Analysis and Composition.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2016
Storytelling variants based on semiotic relations.
Entertain. Comput., 2016

2015
Storytelling Variants: The Case of Little Red Riding Hood.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Storytelling Interativo Baseado EM VíDEO.
PhD thesis, 2014

Draw your own story: Paper and pencil interactive storytelling.
Entertain. Comput., 2014

Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

Hierarchical generation of dynamic and nondeterministic quests in games.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Non-branching Interactive Comics.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Automatic Video Editing for Video-Based Interactive Storytelling.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

Information-Gathering Events in Story Plots.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Social Interaction for Interactive Storytelling.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Supporting Characters in Interactive Storytelling.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Director of Photography and Music Director for Interactive Storytelling.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

Virtual cinematography director for interactive storytelling.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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