Edward Anstead

According to our database1, Edward Anstead authored at least 9 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2020
Work In Progress: Sleuth, a programming environment for testing gamification.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2017
Interaction with a TV Companion App as Synopsis and Supplement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
MarathOn Multiscreen: Group Television Watching and Interaction in a Viewing Ecology.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

2015
Erratum to: Companion apps for information-rich television programmes: representation and interaction.
Pers. Ubiquitous Comput., 2015

Companion apps for information-rich television programmes: representation and interaction.
Pers. Ubiquitous Comput., 2015

Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Many-screen viewing: evaluating an olympics companion application.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Studying MarathonLive: consent for in-the-wild research.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

2012
Tabletop games for photo consumption at theme parks.
Proceedings of the Interactive Tabletops and Surfaces, 2012


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