Martin Flintham

Orcid: 0000-0003-4717-3825

According to our database1, Martin Flintham authored at least 60 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
"More than a cliché": Experiencing Hybrid Gifting in the Wild.
ACM Trans. Comput. Hum. Interact., August, 2023


Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2021
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Probing IoT-based consumer services: 'insights' from the connected shower.
Pers. Ubiquitous Comput., 2020

Modalities of Expression: Capturing Embodied Knowledge in Cooking.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2018
The Connected Shower: Studying Intimate Data in Everyday Life.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

Falling for Fake News: Investigating the Consumption of News via Social Media.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Bread stories: understanding the drivers of bread consumption for digital food customisation.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
Playing with Social and Emotional Game Companions.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games: (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
Understanding food consumption lifecycles using wearable cameras.
Pers. Ubiquitous Comput., 2015

I'd Hide You: Performing Live Broadcasting in Public.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Data Driven Lives of Wargaming Miniatures.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The Malthusian Paradox: performance in an alternate reality game.
Pers. Ubiquitous Comput., 2014

Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014

ERiSA: Building Emotionally Realistic Social Game-Agents Companions.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Majority report: Citizen empowerment through collaborative sensemaking.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

Studying MarathonLive: consent for in-the-wild research.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Team reactions to voiced agent instructions in a pervasive game.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Understanding underutilisation: methods for studying fruit and vegetable buying behaviours.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

The timestreams platform: artist mediated participatory sensing for environmental discourse.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Participate: Pervasive Computing for Environmental Campaigns.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Less is more: classifying mobile interactions to support context sensing in journeys.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

2012
"Act natural": instructions, compliance and accountability in ambulatory experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

Locating experience: touring a pervasive performance.
Pers. Ubiquitous Comput., 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Standardisation strategies for the android platform: The politics of the stack.
Proceedings of the 15th International Conference on Intelligence in Next Generation Networks, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

A case study of exploding places, a mobile location-based game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Embedded Mixed Reality Environments.
Proceedings of the Engineering of Mixed Reality Systems, 2010

2009
Supporting mobile mixed-reality experiences.
PhD thesis, 2009

Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

2007
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Comput. Support. Cooperative Work., 2007

Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

2006
Can you see me now?
ACM Trans. Comput. Hum. Interact., 2006

Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
The multimedia challenges raised by pervasive games.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

Life on the edge: supporting collaboration in location-based experiences.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Painting the town red: configuring location-based games by colouring maps.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Coping with Uncertainty in a Location-Based Game.
IEEE Pervasive Comput., 2003

Uncle Roy all around you: mixing games and theatre on the city streets.
Proceedings of the Digital Games Research Conference 2003, 2003

Where on-line meets on the streets: experiences with mobile mixed reality games.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Pers. Ubiquitous Comput., 2002

Applications of Temporal Links: Recording and Replaying Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

The augurscope: a mixed reality interface for outdoors.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001


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