Edwin Gamboa

Orcid: 0000-0002-5037-5279

According to our database1, Edwin Gamboa authored at least 11 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2022
Evaluating the Robustness of Speech Evaluation Standards for the Crowd.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Human-AI Collaboration for Improving the Identification of Cars for Autonomous Driving.
Proceedings of the CIKM 2022 Workshops co-located with 31st ACM International Conference on Information and Knowledge Management (CIKM 2022), 2022

2021
In vitro vs in vivo: does the study's interface design influence crowdsourced video QoE?
Qual. User Exp., 2021

The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021

2020
You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

2019
Identifying aspects, methods and instruments to evaluate player experience in physical rehabilitation exergames.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs).
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019

A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame.
Proceedings of the pHealth 2018 - Proceedings of the 15th International Conference on Wearable Micro and Nano Technologies for Personalized Health,, 2018

2017
Development of a Support System for the Presumptive Diagnosis of Glaucoma Through the Processing of Biomedical Images of the Human Eye Fundus in Ecuador.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2017


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