Eirini C. Schiza

Orcid: 0000-0002-3593-6605

According to our database1, Eirini C. Schiza authored at least 20 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2023
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia.
Virtual Real., March, 2023

Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience.
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023

Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula.
Proceedings of the 24th International Conference on Digital Signal Processing, 2023

2022
"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic.
Int. J. Hum. Comput. Stud., 2022

Assessing Human Motion During Exercise Using Machine Learning: A Literature Review.
IEEE Access, 2022

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Prototype for Crowd-based Co-creation of Artificial Intelligence Natural Language Conversational Agents.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs).
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

An Overview of the Use of Chatbots in Medical and Healthcare Education.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

A Prototype of the National EHR system for Cyprus<sup>*</sup>.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults.
Proceedings of the 21st IEEE International Conference on Bioinformatics and Bioengineering, 2021

2020
Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

A Multi-User Virtual Reality Application For Visualization And Analysis In Medical Imaging.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020

2019
Proposal for an eHealth Based Ecosystem Serving National Healthcare.
IEEE J. Biomed. Health Informatics, 2019

Virtual Reality Applications for Neurological Disease: A Review.
Frontiers Robotics AI, 2019

2015
Integrated Electronic Health Record Database Management System: A Proposal.
Proceedings of the Enabling Health Informatics Applications [ICIMTH 2015, 2015

eHealth Services for the European Reference Network on Rare Anaemias (eENERCA).
Proceedings of the Enabling Health Informatics Applications [ICIMTH 2015, 2015

Electronic Health Record Application Support Service Enablers.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
A Patient Centered Electronic Health System: An Example for Cyprus.
Proceedings of the Integrating Information Technology and Management for Quality of Care [ICIMTH 2014, 2014


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