Élise Labonté-LeMoyne

According to our database1, Élise Labonté-LeMoyne authored at least 20 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
What's that on Your Phone? Effects of Mobile Device Task Type on Pedestrian Performance.
Hum. Factors, April, 2024

2022
Attention and Human AI Collaboration - The Context of Automated Vehicles.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Understanding the Patients' Adoption and Usage of AI Solution in Mental Health: A Scoping Review.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
Enhancing Sustained Attention.
Bus. Inf. Syst. Eng., 2021

Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

2020
Playing in the backstore: interface gamification increases warehousing workforce engagement.
Ind. Manag. Data Syst., 2020

Does Reducing Sedentarity With Standing Desks Hinder Cognitive Performance?
Hum. Factors, 2020

2018
Physiological heatmaps: a tool for visualizing users' emotional reactions.
Multim. Tools Appl., 2018

How Wild Is Too Wild: Lessons Learned and Recommendations for Ecological Validity in Physiological Computing Research.
Proceedings of the 5th International Conference on Physiological Computing Systems, 2018

Keep Calm and Read the Instructions: Factors for Successful User Equipment Setup.
Proceedings of the HCI in Business, Government, and Organizations, 2018

Virtual Reality: Impact of Vibro-Kinetic Technology on Immersion and Psychophysiological State in Passive Seated Vehicular Movement.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

The Effects of a Vibro-Kinetic Multi-Sensory Experience in Passive Seated Vehicular Movement in a Virtual Reality Context.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Business intelligence serious game participatory development: lessons from ERPsim for big data.
Bus. Process. Manag. J., 2017

Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go.
Proceedings of the HCI in Business, Government and Organizations. Interacting with Information Systems, 2017

2016
Physical interaction with technology: kinesiology as a reference discipline for information systems research.
Proceedings of the International Conference on Information Systems, 2016

Are We in Flow Neurophysiological Correlates of Flow States in a Collaborative Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The delayed effect of treadmill desk usage on recall and attention.
Comput. Hum. Behav., 2015

2014
Precision is in the Eye of the Beholder: Application of Eye Fixation-Related Potentials to Information Systems Research.
J. Assoc. Inf. Syst., 2014

Addressing Signals Asynchronicity during Psychophysiological Inference - A Temporal Construction Method.
Proceedings of the PhyCS 2014, 2014

Multiresolution Feature Extraction During Psychophysiological Inference: Addressing Signals Asynchronicity.
Proceedings of the Physiological Computing Systems, 2014


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