Marc Fredette

According to our database1, Marc Fredette authored at least 37 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Sample size calculations for hierarchical Poisson and zero-inflated Poisson regression models.
Commun. Stat. Simul. Comput., 2021

Enhancing Sustained Attention.
Bus. Inf. Syst. Eng., 2021

Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

2020
On the importance of similarity characteristics of curve clustering and its applications.
Pattern Recognit. Lett., 2020

Playing in the backstore: interface gamification increases warehousing workforce engagement.
Ind. Manag. Data Syst., 2020

Does Reducing Sedentarity With Standing Desks Hinder Cognitive Performance?
Hum. Factors, 2020

Multiuser Human-Computer Interaction Settings: Preliminary Evidence of Online Shopping Platform Use by Couples.
Proceedings of the HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies, 2020

Effectiveness of Banner Ads: An Eye Tracking and Facial Expression Analysis.
Proceedings of the HCI in Business, Government and Organizations, 2020

Emotional Maps for User Experience Research in the Wild.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
The arithmetic complexity of online grocery shopping: the moderating role of product pictures.
Ind. Manag. Data Syst., 2019

User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?
Proceedings of the Human Interaction and Emerging Technologies, 2019

Identifying Psychophysiological Pain Points in the Online User Journey: The Case of Online Grocery.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

User-Centered Gestures for Mobile Phones: Exploring a Method to Evaluate User Gestures for UX Designers.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019

Haptic Stimulation with High Fidelity Vibro-Kinetic Technology Psychophysiologically Enhances Seated Active Music Listening Experience.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

2018
Physiological heatmaps: a tool for visualizing users' emotional reactions.
Multim. Tools Appl., 2018

How Wild Is Too Wild: Lessons Learned and Recommendations for Ecological Validity in Physiological Computing Research.
Proceedings of the 5th International Conference on Physiological Computing Systems, 2018

Developing Personas based on Physiological Measures.
Proceedings of the 5th International Conference on Physiological Computing Systems, 2018

Testing the Convergent Validity of Continuous Self-Perceived Measurement Systems: An Exploratory Study.
Proceedings of the HCI in Business, Government, and Organizations, 2018

Virtual Reality: Impact of Vibro-Kinetic Technology on Immersion and Psychophysiological State in Passive Seated Vehicular Movement.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

The Effects of a Vibro-Kinetic Multi-Sensory Experience in Passive Seated Vehicular Movement in a Virtual Reality Context.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Working with a Recommendation Agent: How Recommendation Presentation Influences Users' Perceptions and Behaviors.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The Influence of Online Search Behavior on Consumers' Decision-Making Heuristics.
J. Comput. Inf. Syst., 2017

Choosing between Higher Moment Maximum Entropy Models and Its Application to Homogeneous Point Processes with Random Effects.
Entropy, 2017

Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go.
Proceedings of the HCI in Business, Government and Organizations. Interacting with Information Systems, 2017

2016
The Poisson Maximum Entropy Model for Homogeneous Poisson Processes.
Commun. Stat. Simul. Comput., 2016

The Effect of Game Tutorial: A Comparison Between Casual and Hardcore Gamers.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Are We in Flow Neurophysiological Correlates of Flow States in a Collaborative Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

UX Heatmaps: Mapping User Experience on Visual Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The delayed effect of treadmill desk usage on recall and attention.
Comput. Hum. Behav., 2015

2014
Precision is in the Eye of the Beholder: Application of Eye Fixation-Related Potentials to Information Systems Research.
J. Assoc. Inf. Syst., 2014

Dynamic identification of anonymous consumers' visit goals using clickstream.
Int. J. Electron. Bus., 2014

Power and sample size calculations for Poisson and zero-inflated Poisson regression models.
Comput. Stat. Data Anal., 2014

2013
Touch Screen as Input Device: Does it Influence Memory Retrieval?
Proceedings of the International Conference on Information Systems, 2013

2012
Consumers' Online Cognitive Scripts: A Neurophysiological Approach.
Proceedings of the International Conference on Information Systems, 2012

2011
Estimation from aggregate data.
Comput. Stat. Data Anal., 2011

2007
Finite-Horizon Prediction of Recurrent Events, With Application to Forecasts of Warranty Claims.
Technometrics, 2007


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