Emília Duarte

Orcid: 0000-0002-1932-9098

According to our database1, Emília Duarte authored at least 20 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
The Influence of Context and Task on Human-Robot Interaction.
Proceedings of the Human-Computer Interaction, 2023

Exploring Emotions in Avatar Design to Increase Adherence to Chatbot Technology.
Proceedings of the Design, User Experience, and Usability, 2023

Industrial Design Education and Immersive Virtual Reality: Perceptions on Utility and Integration.
Proceedings of the Design, User Experience, and Usability, 2023

2020
Preliminary Findings Regarding the Effect of an Interactive Wall to Promote Hand Hygiene Among Healthcare Workers.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots During a VR Emergency Egress.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2017
Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs.
Proceedings of the Advances in Ergonomics in Design, 2017

2016
Expression of Emotions by a Service Robot: A Pilot Study.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

2015
Evaluation of Users Acceptance of a Digital Medicine Fact Sheet: Findings from a Focus Group.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

Effects of Packages' Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

A Review of Gamification for Health-Related Contexts.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Strategy for the Development of a Walk-In-Place Interface for Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Main Usability Issues in Using Virtual Environments for Older Population Warning Studies.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Using Virtual Reality to Examine Hazard Perception in Package Design.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Using Virtual Reality to Assess User Experience.
Hum. Factors, 2012

2011
Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011


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