Marcelo Márcio Soares

Orcid: 0000-0003-2942-5320

According to our database1, Marcelo Márcio Soares authored at least 48 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
The Attention of Students in the Metaverse: Practical Application.
Proceedings of the Design, User Experience, and Usability, 2023

2022
Design and Neuroergonomics in Identification of Elements Restorers of ADHD Care in Educational Environments: A Systematic Literature Review (SLR) Based on the PRISMA Method.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
Usability Assessment of the OSMO Pocket Mini Sports Video Camera and Improvement Plan.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021

Usability Assessment of the XiaoAi Touch Screen Speaker.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

2020
A Usability Testing Comparing Two Mobile Phone Gimbals.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

Usability Testing of Bank of China Automatic Teller Machine.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

Usability Assessment of the Camera GR II.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

A Comparative Usability Analysis of Handheld Game Consoles.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

Research on Usability Evaluation and Redesign of Treadmill Man-Machine Interface.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Augmented Reality and the Use of Alternative Communication for Children with Autism Spectrum Disorder: A Literature Review.
Proceedings of the Advances in Ergonomics in Design, 2020

2019
The Use of the Virtual Fashion Tester: A Usability Study.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired.
Proceedings of the Advances in Ergonomics in Design, 2019

2017
Mobile Augmented Reality Systems Applied to Food Packaging - A Heuristic Evaluation.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

The Labor Judicial Expert from Sergipe State, Brazil and Propositions of Use of Tools Ergonomic in the Sustenance of Causal Connections in Disturbances Bone-Muscle.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

A Comparative Usability Analysis of Virtual Reality Goggles.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Review of Virtual Reality Technology: An Ergonomic Approach and Current Challenges.
Proceedings of the Advances in Ergonomics in Design, 2017

Methods and Procedures to Usability Testing in Virtual Reality Systems.
Proceedings of the Advances in Ergonomics in Design, 2017

2016
Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Metaphors and Embodiment in Virtual Reality Systems.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

We Are All Cyborgs: Body-Machine and Body-Information in Virtual Reality Systems.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

Analysis of Product Use by Means of Eye Tracking and EEG: A Study of Neuroergonomics.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

2015
Newsgames: Gameplay and Usability in Simulation Games.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

A Study of the Fault Tree Human in Aviation.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

A Usability Study of a Brain-Computer Interface Apparatus: An Ergonomic Approach.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

2014
The Encourage Operators to Promote Manual Flight Operations- a Pandemic in Modern Aviation.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

Digital Self: Fiction and Non-fiction on the Internet.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014

Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Ergonomic Evaluation of Usability with Users - Application of the Technique of Cooperative Evaluation.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Human Error in Aviation: The Behavior of Pilots Facing the Modern Technology.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Breaking Technological Paradigms - Sustainable Design in Air Transport Multi-mission.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Application of Virtual Reality Technologies in Consumer Product Usability.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

The Conjunction Fallacy and Its Impacts in the User's Data Acquisition Process.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2012
Using Virtual Reality to Assess User Experience.
Hum. Factors, 2012


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