Emily Halina

Orcid: 0009-0004-3408-7092

According to our database1, Emily Halina authored at least 7 papers between 2021 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Visual Exploration of Tile Datasets.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI.
CoRR, 2022

Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021


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