Emmanuel Tsekleves

Orcid: 0000-0003-1842-7830

According to our database1, Emmanuel Tsekleves authored at least 39 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Iteration, Iteration, Iteration: How Restructuring Data Can Reveal Complex Relationships Between Chronic Illnesses and the Apps Intended to Support Them.
Proceedings of the HCI International 2023 Posters, 2023

2020
Future Opportunities for IoT to Support People with Parkinson's.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Speculative Requirements: Design Fiction and RE.
Proceedings of the 26th IEEE International Requirements Engineering Conference, 2018

2017
Using design fictions as a tool for engaging citizens in debating future pervasive health systems and services.
EAI Endorsed Trans. Pervasive Health Technol., 2017

2016
Creative tools for producing realistic 3D facial expressions and animation.
Int. J. Creative Comput., 2016

Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers.
Br. J. Educ. Technol., 2016

Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Design Fictions: A Tool for Debating Societal, Legal and Ethical Aspects of Personal and Pervasive Health Systems.
Proceedings of the eHealth 360°, 2016

2015
Designing for the Dichotomy of Immersion in Location Based Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Exposing WPA2 security protocol vulnerabilities.
Int. J. Inf. Comput. Secur., 2014

Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors.
Entertain. Comput., 2014

Active Parks: 'Phygital' urban games for sedentary and older people.
Proceedings of the Games for Health 2014, 2014

Exercising playfully: co-designing fun ways of keeping active in the park.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Reference based holoscopic 3D camera aperture stitching for widening the overall viewing angle.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Investigating pay-as-you-go to address issues of trust, privacy and security around media use at home.
Univers. Access Inf. Soc., 2013

Semi-Automated Mobile TV Service Generation.
IEEE Trans. Broadcast., 2013

Immersive 3D Holoscopic Video System.
IEEE Multim., 2013

Investigating the use and effectiveness of diverse types of materials in the delivery and support of lab sessions for multimedia subjects and students.
Br. J. Educ. Technol., 2013

Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Pre-processing of holoscopic 3D image for autostereoscopic 3D displays.
Proceedings of the International Conference on 3D Imaging, 2013

Distributed pixel mapping for refining dark area in parallax barriers based holoscopic 3D Display.
Proceedings of the International Conference on 3D Imaging, 2013

Holoscopic 3D image rendering for Autostereoscopic Multiview 3D Display.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Dynamic hyperlinker for 3D content search and retrieval.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Omnidirectional Holoscopic 3D content generation using dual orthographic projection.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Adaptive 3D-DCT based compression algorithms for integral images.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Three-dimensional integral image reconstruction based on viewpoint interpolation.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Generating stereoscopic 3D from holoscopic 3D.
Proceedings of the 3DTV-Conference 2013: The True Vision, 2013

2012
Solar Soldier: Virtual Reality Simulations and Guidelines for the Integration of Photovoltaic Technology on the Modern Infantry Soldier.
Proceedings of the Simulation and Modeling Methodologies, Technologies and Applications, 2012

Simulation of Photovoltaics for Defence Applications - Power Generation Assessment and Investigation of the Available Integration Areas of Photovoltaic Devices on a Virtual Infantryman.
Proceedings of the SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Rome, Italy, 28, 2012

Depth mapping of integral images using a hybrid disparity analysis algorithm.
Proceedings of the IEEE international Symposium on Broadband Multimedia Systems and Broadcasting, 2012

2011
Investigating media use and the television user experience in the home.
Entertain. Comput., 2011

Simulation of Photovoltaics for Defence and Commercial Applications by Extending Existing 3D Authoring Software - A Validation Study.
Proceedings of the SIMULTECH 2011 - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Noordwijkerhout, The Netherlands, 29, 2011

2010
Semi-automated human body 3D animator.
Int. J. Comput. Appl. Technol., 2010

2009
Converged Digital TV Services: The Role of Middleware and Future Directions of Interactive Television.
Int. J. Digit. Multim. Broadcast., 2009

Bringing the television experience to other media in the home: an ethnographic study.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

2007
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless.
IEEE Trans. Broadcast., 2007

Semi-Automated Creation of Converged iTV Services: From Macromedia Director Simulations to Services Ready for Broadcast.
J. Virtual Real. Broadcast., 2007

2003
The Dissemination & Promotion of Cultural Heritage Sites to People 'on the move' Employing Digital TV.
Proceedings of the 4th International Symposium on Virtual Reality, 2003


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