Mark Lochrie

Orcid: 0000-0002-7909-8455

According to our database1, Mark Lochrie authored at least 43 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Children As Evaluators: Understanding Emotion Language Acquisition.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2019
What Do Audiences Want from a Public Art Gallery in the Digital Age?
Proceedings of the Electronic Visualisation and the Arts, 2019

2018
NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design.
Proceedings of the Twelfth International Conference on Tangible, 2018

2017
Using Drones for Art and Exergaming.
IEEE Pervasive Comput., 2017

PULSE: Sonifying Data to Motivate Physical Activity in Outdoor Spaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Using Audio and Interference as Locative Art.
Proceedings of the HCI 2016, 2016

Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions.
Proceedings of the HCI 2016, 2016

Revealing Hidden Sounds through the Global Sound Movement.
Proceedings of the HCI 2016, 2016

A DigitalCAT: A Fusion of Creativity Assessment Theory and HCI.
Proceedings of the HCI 2016, 2016

Co-designing a physical to digital experience for an onboarding and blended learning platform.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Connected Paper, EKKO and Analytic Futures: News and Paper Data.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Designing for the Dichotomy of Immersion in Location Based Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

StreetGamez: A Moving Projector Platform for Projected Street Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Paper-based web connected objects and the internet of things through EKKO.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

DataPet: designing a participatory sensing data game for children.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
From the board to the streets: a case study of Local Property Trader.
Trans. Digit. Games Res. Assoc., 2014

Barter: A Technology Strategy for Local Wealth Generation.
IT Prof., 2014

Wicked Persuasion: A Designerly Approach.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

User curated augmented reality art exhibitions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Social media and collaborative learning: hello Scholr.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Designing mobile augmented reality art applications: addressing the views of the galleries and the artists.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Mobilising Monopoly: Game design, place and social values.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

BARTER: promoting local spending behavior.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Rethinking plan A for sustainable HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Designing a Mobile Service as a Facilitator for Capturing Local Trade Data.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

2012
Designing Scalable Location Based Games that Encourage Emergent Behaviour.
Int. J. Ambient Comput. Intell., 2012

Creating a playful experience to encourage participation in the meta-narrative of conference discussions.
Proceedings of the International Conference on Media of the Future, 2012

"CheckinDJ" using check-ins to crowdsource music preferences.
Proceedings of the International Conference on Media of the Future, 2012

Sharing the viewing experience through second screens.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Tweeting with the telly on!
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2011
Rest in pixels.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Participatory Game Design to Engage a Digitally Excluded Community.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Mobile phones as second screen for TV, enabling inter-audience interaction.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Enabling emergent behaviour in location based games.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

Community generated location based gaming.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010


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