Ernesto Filgueiras
Orcid: 0000-0001-5655-0544
  According to our database1,
  Ernesto Filgueiras
  authored at least 30 papers
  between 2007 and 2024.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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    on orcid.org
 
On csauthors.net:
Bibliography
  2024
    Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
    
  
    Proceedings of the Design, User Experience, and Usability, 2024
    
  
Comparative Analysis of the Presence and Decision Making in Romantic Visual Novels: Influence of Personalization and Sense of Presence.
    
  
    Proceedings of the Design, User Experience, and Usability, 2024
    
  
UBI Journey: A Mobile Game to Promote Student Socialization and Engagement in Universities.
    
  
    Proceedings of the IEEE Global Engineering Education Conference, 2024
    
  
  2023
    Proceedings of the Design, User Experience, and Usability, 2023
    
  
  2022
    Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
    
  
    Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
    
  
    Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
    
  
  2021
    Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
  2020
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship.
    
  
    Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
    
  
    Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
    
  
Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency.
    
  
    Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
    
  
Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers' Recovery.
    
  
    Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
    
  
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion.
    
  
    Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
    
  
  2019
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
  2018
Comparing Human Against Computer Generated Designs: New Possibilities for Design Activity Within Agile Projects.
    
  
    Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018
    
  
  2015
    Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
    
  
    Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
    
  
    Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
    
  
    Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
    
  
  2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
    
  
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military.
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
    
  
  2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
  2011
Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation.
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011
    
  
  2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions".
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
    
  
An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction.
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007