Fabiana S. V. Machado
Orcid: 0000-0003-0996-8651
According to our database1,
Fabiana S. V. Machado authored at least 12 papers
between 2019 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
Effects of smart walker and augmented reality on gait parameters of a patient with spinocerebellar ataxia: Case report.
Comput. Vis. Image Underst., 2025
Evaluation of Workload and User Preference in a Smart Walker with Augmented Reality: A Study in Competitive and Individual Scenarios.
Proceedings of the 2025 Brazilian Symposium on Robotics (SBR) and 2025 Workshop on Robotics in Education (WRE), 2025
Proceedings of the 2025 Brazilian Symposium on Robotics (SBR) and 2025 Workshop on Robotics in Education (WRE), 2025
An Assistive Haptic Interface for Robotic Teleoperation in Mixed Reality Environments.
Proceedings of the 2025 Brazilian Symposium on Robotics (SBR) and 2025 Workshop on Robotics in Education (WRE), 2025
Evaluating Differences in Smart Walker-Assisted Locomotion in Augmented and Virtual Reality Environment.
Proceedings of the International Conference On Rehabilitation Robotics, 2025
2024
Virtual Obstacle Avoidance Strategy: Navigating through a Complex Environment While Interacting with Virtual and Physical Elements.
Sensors, October, 2024
Analysis of Gait Kinematics in Smart Walker-Assisted Locomotion in Immersive Virtual Reality Scenario.
Sensors, September, 2024
Proceedings of the Symposium on Internet of Things, 2024
Ensuring Proper Interaction: VR-Based Visual Feedback Interface for Smart Walker Training.
Proceedings of the 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics, 2024
2023
A novel mixed reality assistive system to aid the visually and mobility impaired using a multimodal feedback system.
Displays, September, 2023
2022
Assessing the mental state of attention using a neurofeedback system and serious game tool.
Entertain. Comput., 2022
2019
Development of Serious Games for Neurorehabilitation of Children with Attention-Deficit/Hyperactivity Disorder through Neurofeedback.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019