Feiyu Lu

Orcid: 0000-0002-1939-9352

According to our database1, Feiyu Lu authored at least 35 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Deep Reconstruction Transfer Convolutional Neural Network for Rolling Bearing Fault Diagnosis.
Sensors, April, 2024

U-Net Kalman Filter (UNetKF): An Example of Machine Learning-assisted Ensemble Data Assimilation.
CoRR, 2024

2023
Unbalanced Bearing Fault Diagnosis Under Various Speeds Based on Spectrum Alignment and Deep Transfer Convolution Neural Network.
IEEE Trans. Ind. Informatics, July, 2023

Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
CoRR, 2023

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

A New De-Noising Method Based on Enhanced Time-Frequency Manifold and Kurtosis-Wavelet Dictionary for Rolling Bearing Fault Vibration Signal.
Sensors, 2022

Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

[DC] Glanceable AR: Towards an Always-on Augmented Reality Future.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

2020
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020

A Marine Object Detection Algorithm Based on SSD and Feature Enhancement.
Complex., 2020

Quantitatively Isolating Extratropical Atmospheric Impact on the Tropical Pacific Interannual Variability in Coupled Climate Model.
IEEE Access, 2020

An Adaptive Generalized Demodulation Method for Multimedia Spectrum Analysis is Applied in Rolling Bearing Fault Diagnosis.
IEEE Access, 2020

Fractional Synchrosqueezing Transformation and its Application in the Estimation of the Instantaneous Frequency of a Rolling Bearing.
IEEE Access, 2020

Get the Job! An Immersive Simulation of Sensory Overload.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Occlusion Management Techniques for Everyday Glanceable AR Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

2018
Target Selection in Head-Mounted Display Virtual Reality Environments.
J. Univers. Comput. Sci., 2018

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018

Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2016
VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2013
Fighting game artificial intelligence competition platform.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013


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