Feiyu Lu
Orcid: 0000-0002-1939-9352Affiliations:
- Dolby Laboratories, USA
- Virginia Tech, Blacksburg, VA, USA (former)
According to our database1,
Feiyu Lu authored at least 48 papers
between 2013 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2026
Secure and Private Spatial Sharing for Mixed Reality Remote Collaboration in Enterprise Settings.
CoRR, February, 2026
Wavelet packet energy embedded autoencoder with dynamic weighting strategy for fault diagnosis under unknown working conditions.
Reliab. Eng. Syst. Saf., 2026
Evaluating the Viability of Additive Models to Predict Task Completion Time for 3D Interactions in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Beyond Slices: a Narrative-Driven, Multi-User, Multi-Modal Virtual Reality System for Medical Imaging Presentation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
2025
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings.
IEEE Trans. Vis. Comput. Graph., October, 2025
IEEE Trans. Vis. Comput. Graph., October, 2025
"Where Did My Apps Go?" Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality.
IEEE Trans. Vis. Comput. Graph., September, 2025
Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays.
IEEE Trans. Vis. Comput. Graph., March, 2025
Proc. ACM Hum. Comput. Interact., 2025
Adaptive single-source open domain generalization network: a novel physical information fusion framework for fault diagnosis based on physically embedded autoencoder and adaptive open-set feature separation.
Adv. Eng. Informatics, 2025
Saving the Polar Bears: A Collaborative VR Storytelling Experience Enhanced by Multi-scale and Multi-view WiM Designs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Understanding Security and Privacy Challenges in Enterprise Mixed Reality Spatial Sharing.
Proceedings of the Twenty-sixth International Symposium on Theory, 2025
Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts.
Hum. Comput. Interact., July, 2024
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024
U-Net Kalman Filter (UNetKF): An Example of Machine Learning-assisted Ensemble Data Assimilation.
CoRR, 2024
Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
2020
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020
Complex., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
2018
J. Univers. Comput. Sci., 2018
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2016
VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013