Feiyu Lu

Orcid: 0000-0002-1939-9352

Affiliations:
  • Dolby Laboratories, USA
  • Virginia Tech, Blacksburg, VA, USA (former)


According to our database1, Feiyu Lu authored at least 48 papers between 2013 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Secure and Private Spatial Sharing for Mixed Reality Remote Collaboration in Enterprise Settings.
CoRR, February, 2026

Wavelet packet energy embedded autoencoder with dynamic weighting strategy for fault diagnosis under unknown working conditions.
Reliab. Eng. Syst. Saf., 2026

Evaluating the Viability of Additive Models to Predict Task Completion Time for 3D Interactions in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Beyond Slices: a Narrative-Driven, Multi-User, Multi-Modal Virtual Reality System for Medical Imaging Presentation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Anu.js: Accelerating Web-based Immersive Analytics.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings.
IEEE Trans. Vis. Comput. Graph., October, 2025

Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., October, 2025

"Where Did My Apps Go?" Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality.
IEEE Trans. Vis. Comput. Graph., September, 2025

Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays.
IEEE Trans. Vis. Comput. Graph., March, 2025

SocialMiXR: Facilitating Hybrid Social Interactions at Conferences.
Proc. ACM Hum. Comput. Interact., 2025

Adaptive single-source open domain generalization network: a novel physical information fusion framework for fault diagnosis based on physically embedded autoencoder and adaptive open-set feature separation.
Adv. Eng. Informatics, 2025

Saving the Polar Bears: A Collaborative VR Storytelling Experience Enhanced by Multi-scale and Multi-view WiM Designs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Understanding Security and Privacy Challenges in Enterprise Mixed Reality Spatial Sharing.
Proceedings of the Twenty-sixth International Symposium on Theory, 2025

Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts.
Hum. Comput. Interact., July, 2024

Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024

U-Net Kalman Filter (UNetKF): An Example of Machine Learning-assisted Ensemble Data Assimilation.
CoRR, 2024

Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

SpatialPrivacy: Spatial Sharing for Remote Collaboration in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
CoRR, 2023

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

[DC] Glanceable AR: Towards an Always-on Augmented Reality Future.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

2020
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020

A Marine Object Detection Algorithm Based on SSD and Feature Enhancement.
Complex., 2020

Get the Job! An Immersive Simulation of Sensory Overload.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Occlusion Management Techniques for Everyday Glanceable AR Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

2018
Target Selection in Head-Mounted Display Virtual Reality Environments.
J. Univers. Comput. Sci., 2018

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018

Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2016
VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2013
Fighting game artificial intelligence competition platform.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013


  Loading...