Felix Reer
Orcid: 0000-0002-4190-8248
According to our database1,
Felix Reer
authored at least 13 papers
between 2013 and 2025.
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Bibliography
2025
Mobile learning in the classroom - Should students bring mobile devices for learning, or should these be provided by schools?
Educ. Inf. Technol., May, 2025
Digital gaming during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity.
Entertain. Comput., 2025
2023
"It's us against them up there": Spreading online disinformation as populist collective action.
Comput. Hum. Behav., September, 2023
2022
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction.
Comput. Hum. Behav., 2022
2021
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults.
Behav. Inf. Technol., 2021
2020
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games.
Entertain. Comput., 2020
2019
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out.
New Media Soc., 2019
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support.
Entertain. Comput., 2019
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences.
Comput. Hum. Behav., 2019
2018
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors.
Comput. Hum. Behav., 2018
2017
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft.
Cyberpsychology Behav. Soc. Netw., 2017
2014
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike.
Comput. Hum. Behav., 2014
2013
Social capital in World of Warcraft guilds: Construction and evaluation of a path model.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013