Thorsten Quandt

Orcid: 0000-0003-1937-0282

Affiliations:
  • University of Münster, Germany


According to our database1, Thorsten Quandt authored at least 31 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
"It's us against them up there": Spreading online disinformation as populist collective action.
Comput. Hum. Behav., September, 2023

Immunize the Public against Disinformation Campaigns: Developing a Framework for Analyzing the Macrosocial Effects of Prebunking Interventions.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

2022
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022

Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction.
Comput. Hum. Behav., 2022

2021
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults.
Behav. Inf. Technol., 2021

2020
Pandemic News: Facebook Pages of Mainstream News Media and the Coronavirus Crisis - A Computational Content Analysis.
CoRR, 2020

Pandemic Populism: Facebook Pages of Alternative News Media and the Corona Crisis - A Computational Content Analysis.
CoRR, 2020

2019
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out.
New Media Soc., 2019

Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences.
Comput. Hum. Behav., 2019

Use and Assessment of Sources in Conspiracy Theorists' Communities.
Proceedings of the Disinformation in Open Online Media, 2019

The Markets of Manipulation: The Trading of Social Bots on Clearnet and Darknet Markets.
Proceedings of the Disinformation in Open Online Media, 2019

Between Overload and Indifference: Detection of Fake Accounts and Social Bots by Community Managers.
Proceedings of the Disinformation in Open Online Media, 2019

2017
Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis.
Comput. Hum. Behav., 2017

2016
Analysis, Interpretation and Benefit of User-Generated Data: Computer Science Meets Communication Studies (Dagstuhl Seminar 16141).
Dagstuhl Reports, 2016

2015
"And all of a sudden my life was gone...": A biographical analysis of highly engaged adult gamers.
New Media Soc., 2015

Beyond the "core-gamer": Genre preferences and gratifications in computer games.
Comput. Hum. Behav., 2015

Psychosocial causes and consequences of online video game play.
Comput. Hum. Behav., 2015

Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Tunnel Vision or Desensitization?
J. Media Psychol. Theor. Methods Appl., 2014

Social gaming, lonely life? The impact of digital game play on adolescents' social circles.
Comput. Hum. Behav., 2014

To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships.
Comput. Hum. Behav., 2014

Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers.
Cyberpsychology Behav. Soc. Netw., 2014

The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals.
Cyberpsychology Behav. Soc. Netw., 2014

2013
Militaristic Attitudes and the Use of Digital Games.
Games Cult., 2013

Disciplinary Identity of Game Scholars: An Outline.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Social, Supply-Chain, Administrative, Business, Commerce, Political networks: a multi-discipline perspective (Dagstuhl Perspectives Workshop 12182).
Dagstuhl Reports, 2012

2011
The game boy's network. A network analysis of the German digital games industry.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

In the army now - Narrative elements and realism in military first-person shooters.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Living in the Mediatope: A Multimethod Study on the Evolution of Media Technologies in the Domestic Environment.
Inf. Soc., 2010

2009
The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers.
Games Cult., 2009

2005
Journalisten im Netz: eine Untersuchung journalistischen Handelns in Online-Redaktionen.
PhD thesis, 2005


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