Florian Güldenpfennig

According to our database1, Florian Güldenpfennig authored at least 49 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Towards Smart Adaptive Care Toilets.
Proceedings of the dHealth 2019 - From eHealth to dHealth, 2019

Drag 'n' Hear: Creating, Playing, and Understanding Audio Games Online.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Unpacking the Audio Game Experience: Lessons Learned from Game Veterans.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The 'Magic Paradigm' for Programming Smart Connected Devices.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Creating Audio Games Online with a Browser-Based Editor.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Celebrating 20 Years of Computer-based Audio Gaming.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction.
Proceedings of the Twelfth International Conference on Tangible, 2018

Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design.
Proceedings of the Twelfth International Conference on Tangible, 2018

The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired.
Proceedings of the Twelfth International Conference on Tangible, 2018

About the sound of bananas - Anti rules for audio game design.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Building a Community of Audio Game Designers - Towards an Online Audio Game Editor.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

LightSight: A Dice to Meet the Eyes.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Pick, Place, And Follow: A Ball Run for Visually Impaired Children.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

The Use(fulness) of Therapeutic Toys: Practice-derived Design Lenses for Toy Design.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor.
Proceedings of the Tenth International Conference on Tangible, 2017

How to look at two-sided photos?: exploring novel perspectives on digital images.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process.
Proceedings of the HCI 2017, 2017

UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing.
Proceedings of the HCI 2017, 2017

Designing Interactive and Motivating Stimuli for Children with Visual Impairments.
Proceedings of the HCI 2017, 2017

Making a Customized DIY-Computer with Infobricks.
Proceedings of the HCI 2017, 2017

Webisodes: Examining the Making of an Emergent Internet Medium.
Proceedings of the HCI 2017, 2017

2016
Making Space to Engage: An Open-Ended Exploration of Technology Design with Older Adults.
Int. J. Mob. Hum. Comput. Interact., 2016

TASK: Introducing The Interactive Audience Sensor Kit.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Toward Thingy Oriented Programming: Recording Marcos With Tangibles.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Just one more thing!: investigating mobile follow-up questions for opinion polls on public displays.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

The Salome Experience: Opera Live Streaming and Beyond.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Handle the Way: Enhancing Web Accessibility for People with Disability.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Personal digital archives on mobile phones with MEO.
Pers. Ubiquitous Comput., 2015

"Will it Catch Their Attention?" - Evaluating Situated and Peripheral Displays in a Personal Context.
IxD&A, 2015

ProxyCare: Integrating informal care into formal settings.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

INSERT: Efficient Sorting of Images on Mobile Devices.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

De+re: a design concept for provoking meaningful interactive experiences.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien).
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Why and what did we throw out?: Probing on Reflection through the Food Waste Diary.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Interaction Beyond the Desktop für Reflektion und Persuasion.
Inform. Spektrum, 2014

Duography in the Classroom: Creative Engagement with Two-sided Mobile Phone Photography.
Int. J. Mob. Hum. Comput. Interact., 2014

Towards fast and interactive prototypes of mobile apps.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Making Sense of Rich Data Collections on Mobile Devices.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014

Think globally, act locally: a case study of a free food sharing community and social networking.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Towards Rapid Technology Probes for Senior People.
Proceedings of the Human Factors in Computing and Informatics, 2013

A monitoring device as assistive lifestyle technology: combining functional needs with pleasure.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Persuasive Technology Considered Harmful? An Exploration of Design Concerns through the TV Companion.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

Capturing rich media through media objects on smartphones.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Through two different lenses: a tool for new perspectives into context.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
Getting more out of your images: augmenting photos for recollection and reminiscence.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011


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