Peter Fikar

According to our database1, Peter Fikar authored at least 12 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2018
Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction.
Proceedings of the Twelfth International Conference on Tangible, 2018

The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired.
Proceedings of the Twelfth International Conference on Tangible, 2018

About the sound of bananas - Anti rules for audio game design.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

LightSight: A Dice to Meet the Eyes.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Pick, Place, And Follow: A Ball Run for Visually Impaired Children.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

The Use(fulness) of Therapeutic Toys: Practice-derived Design Lenses for Toy Design.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Vibrette: Aiding Smoke Cessation with Tangible Game Devices.
Proceedings of the Tenth International Conference on Tangible, 2017

Islander: Informing Leverage Points for Design of a Location-based Mobile Game promoting Physical Activity.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017

Designing Interactive and Motivating Stimuli for Children with Visual Impairments.
Proceedings of the HCI 2017, 2017

2016
Immersivedeck: a large-scale wireless VR system for multiple users.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2013
The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013


  Loading...