Francisco Daniel Pérez-Cano

Orcid: 0000-0002-8065-8173

According to our database1, Francisco Daniel Pérez-Cano authored at least 13 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
An Approach to Microscopic Cortical Bone Fracture Simulation: Enhancing Clinical Replication.
Int. J. Comput. Intell. Syst., December, 2024

Virtual Reality for Detailed Visualization and Generation of Proximal and Distal Bone Fracture Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Human femur fracture by mechanical compression: Towards the repeatability of bone fracture acquisition.
Comput. Biol. Medicine, September, 2023

2022
Fracture pattern projection on 3D bone models as support for bone fracture simulations.
Comput. Methods Programs Biomed., 2022

Fracture of geometric bone models. Multiscale simulation issues.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2022

A compact representation of the bone fracture area. Application to fractured bones of clinical cases.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2022

2021
Complex fracture reduction by exact identification of the fracture zone.
Medical Image Anal., 2021

2020
Towards a 2D cortical osseous tissue representation and generation at micro scale. A computational model for bone simulations.
Comput. Methods Programs Biomed., 2020

Generation and Validation of Osseous Fracture Patterns by Forensic Analysis.
IEEE Access, 2020

Assisted Generation of Bone Fracture Patterns.
Proceedings of the Bioinformatics and Biomedical Engineering, 2020

Virtual Reality Environment for the Validation of Bone Fracture Reduction Processes.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Towards the Modelling of Osseous Tissue.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Blast Features and Requirements for Fracturing Osseous Models.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018


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