François Rousselle

According to our database1, François Rousselle authored at least 15 papers between 1997 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2016
An Out-of-Core Method for Physical Simulations on a Multi-GPU Architecture Using Lattice Boltzmann Method.
Proceedings of the 2016 Intl IEEE Conferences on Ubiquitous Intelligence & Computing, 2016

2015
A progressive mesh method for physical simulations using lattice Boltzmann method on single-node multi-gpu architectures.
CoRR, 2015

Accelerating Physical Simulations from a Multicomponent Lattice Boltzmann Method on a Single-Node Multi-GPU Architecture.
Proceedings of the 10th International Conference on P2P, 2015

2014
Immersive front-projection analysis using a radiosity-based simulation method.
Virtual Real., 2014

2008
Radiometric compensation for a low-cost immersive projection system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
Real-time Rendering and Animation of Plentiful Flames.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

2006
Real-time Animation of Various Flame Shapes.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

CPU-GPU Multithreaded Programming Model: Application to the Path Tracing with Next Event Estimation Algorithm.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Enhanced illumination of reconstructed dynamic environments using a real-time flame model.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2004
Path tracing using the AR350 processor.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2002
Generalized Block Iterative Methods.
Proceedings of the Third International Workshop "Visualization and Mathematics", 2002

2000
Two-Level Iterative Shooting Methods with Groups.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Hybridization Techniques for Fast Radiosity Solvers.
Proceedings of the Computer Graphics International Conference, 2000

1999
Group Accelerated Shooting Methods for Radiosity.
Proceedings of the Rendering Techniques '99, 1999

1997
Fast Massively Parallel Progressive Radiosity on the MP-1.
Parallel Comput., 1997


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