Frederick W. P. Heckel

According to our database1, Frederick W. P. Heckel authored at least 11 papers between 2009 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
Failure Detection and Reactive Teaming for Behavior-Based Subsumption.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Contextual Affordances for Intelligent Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Failure Detection and Dynamic Extensions for Behavior-Based Subsumption.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

2010
Reactive Teaming for Intelligent Game Characters.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

Representational complexity of reactive agents.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
A preliminary system for recognizing boredom.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Making User-Defined Interactive Game Characters BEHAVE.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

Influence points for tactical information in navigation meshes.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

BehaviorShop: An Intuitive Interface for Interactive Character Design.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009


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