Frutuoso G. M. Silva

Orcid: 0000-0002-0611-6157

According to our database1, Frutuoso G. M. Silva authored at least 23 papers between 2003 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Redefining the MDA Framework - The Pursuit of a Game Design Ontology.
Inf., 2021

Mathematical Models to Measure the Variability of Nodes and Networks in Team Sports.
Entropy, 2021

A VR Game for Obsessive-Compulsive Disorders Therapy.
Proceedings of the International Conference on Graphics and Interaction, 2021

2020
Practical Methodology for the Design of Educational Serious Games.
Inf., 2020

2019
Arithmetic Bird: a game for training mathematical operations.
EAI Endorsed Trans. Serious Games, 2019

2017
A new tool for network analysis on team sports the ultimate performance analysis tool.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

2014
A New Methodology of Design and Development of Serious Games.
Int. J. Comput. Games Technol., 2014

2013
Iris Biometrics: Synthesis of Degraded Ocular Images.
IEEE Trans. Inf. Forensics Secur., 2013

2012
Msquash - An Exergame using the Playstation Move Controller.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Serious Games: design and development of OxyBlood.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
Teaching animation in computer science.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

WiiPlay: a 3D third person game in XNA.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
A Nonoriented, Nonmanifold Boundary Representation for Geometric Applications.
J. Graph. Tools, 2008

Quality Perception of Simplified Models: NSA vs. QSLIM.
Proceedings of the GRAPP 2008, 2008

2007
Evaluation of mesh simplification algorithms using PolyMeCo: a case study.
Proceedings of the Visualization and Data Analysis 2007, 2007

NSA simplification algorithm: geometrical vs. visual quality.
Proceedings of the Selected Papers of the Fifth International Conference on, 2007

A Ghost Cell-Based Data Structure for Multiresolution Meshes.
Proceedings of the Computational Science and Its Applications, 2007

2005
Oversimplified Euler Operators for a Non-oriented, Non-manifold B-Rep Data Structure.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2004
Normal-Based Simplification Algorithm for Meshes.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Interactive Editing of Multiresolution Meshes.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

2003
AIF - A Data Structure for Polygonal Meshes.
Proceedings of the Computational Science and Its Applications, 2003

Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Interactive Editing of Arbitrary Sub-meshes.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003


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