Gautam Dange

Orcid: 0000-0002-5446-8536

According to our database1, Gautam Dange authored at least 12 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
REAL: Reality-Enhanced Applied Games.
IEEE Trans. Games, 2020

2019
TEAM Applications for Collaborative Road Mobility.
IEEE Trans. Ind. Informatics, 2019

2018
A gamification framework demonstrating a complete cycle of vehicle driver performance evaluation.
PhD thesis, 2018

A Gamified Flexible Transportation Service for On-Demand Public Transport.
IEEE Trans. Intell. Transp. Syst., 2018

User Preferences for a Serious Game to Improve Driving.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Deployment of serious gaming approach for safe and sustainable mobility.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2017

2016
Gamification of Car Driver Performance.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

A Serious Game Architecture for Green Mobility.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016

2015
The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

A Smart Mobility Serious Game Concept and Business Development Study.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Safe Drive Map Concept for Road Curve Monitoring.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015

Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015


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