Alessandro De Gloria

According to our database1, Alessandro De Gloria authored at least 130 papers between 1987 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
A Gamified Flexible Transportation Service for On-Demand Public Transport.
IEEE Trans. Intelligent Transportation Systems, 2018

2017
Editorial.
Int. J. Serious Games, 2017

Editorial.
Int. J. Serious Games, 2017

Editorial.
Int. J. Serious Games, 2017

Editorial.
Int. J. Serious Games, 2017

A game engine plug-in for efficient development of investigation mechanics in serious games.
Entertainment Computing, 2017

Deployment of serious gaming approach for safe and sustainable mobility.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2017

Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2017

2016
Editorial.
Int. J. Serious Games, 2016

Editorial.
Int. J. Serious Games, 2016

Editorial.
Int. J. Serious Games, 2016

An IoT-inspired cloud-based web service architecture for e-Health applications.
Proceedings of the IEEE International Smart Cities Conference, 2016

Gamification of Car Driver Performance.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

A Neuroscience Based Approach to Game Based Learning Design.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Developing ICT Solutions for Dynamic Charging of Electric Vehicles.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016

A Serious Game Architecture for Green Mobility.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016

Maximizing Power Transfer for Dynamic Wireless Charging Electric Vehicles.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016

Towards a Virtual Reality Interactive Application for Truck Traffic Access Management.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016

2015
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction.
IEEE Trans. Intelligent Transportation Systems, 2015

Editorial.
Int. J. Serious Games, 2015

Corrigendum.
Int. J. Serious Games, 2015

Editorial.
Int. J. Serious Games, 2015

Special Issue on Digital Games for Learning Mathematics.
Int. J. Serious Games, 2015

Editorial.
Int. J. Serious Games, 2015

A case study on Service-Oriented Architecture for Serious Games.
Entertainment Computing, 2015

A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
Computers in Human Behavior, 2015

An activity theory-based model for serious games analysis and conceptual design.
Computers & Education, 2015

Mapping learning and game mechanics for serious games analysis.
BJET, 2015

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Towards a Service-Oriented Architecture Framework for Educational Serious Games.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Supporting Collaborative Serious Game Studies Online.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

A Smart Mobility Serious Game Concept and Business Development Study.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Information and Communication Technology Research Opportunities in Dynamic Charging for Electric Vehicle.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015

Safe Drive Map Concept for Road Curve Monitoring.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015

Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015

A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015

2014
Serious Games for education and training.
Int. J. Serious Games, 2014

Editorial.
Int. J. Serious Games, 2014

Editorial.
Int. J. Serious Games, 2014

Editorial.
Int. J. Serious Games, 2014

Editorial.
Int. J. Serious Games, 2014

Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertainment Computing, 2014

Special issue on Serious Games.
Entertainment Computing, 2014

Game Design and Development for Learning Physics Using the Flow Framework.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Designing a Serious Game as a Diagnostic Tool.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

The Journey: A Service-Based Adaptive Serious Game on Probability.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Requirements on learning analytics for facilitated and non facilitated games.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014

2013
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2013

An easy to author dialogue management system for serious games.
JOCCH, 2013

Serious Games in a European Policy Context.
Proceedings of the Serious Games Development and Applications, 2013

A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study.
Proceedings of the Games for Health, 2013

A Social Serious Game Concept for Green, Fluid and Collaborative Driving.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2013

2012
Building a Comprehensive R&D Community on Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

A serious game model for cultural heritage.
JOCCH, 2012

A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Exploiting Real-Time EEG Analysis for Assessing Flow in Games.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Designing an Air to Ground Robot Team using Agent-based Technology.
ERCIM News, 2011

Enabling dynamic generation of levels for RTS serious games.
Entertainment Computing, 2011

An architectural approach to efficient 3D urban modeling.
Computers & Graphics, 2011

Investigating the added value of interactivity and serious gaming for educational TV.
Computers & Education, 2011

Air-ground multi-agent robot team coordination.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Towards a conversational agent architecture to favor knowledge discovery in serious games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Towards the Automotive HMI of the Future: Overview of the AIDE-Integrated Project Results.
IEEE Trans. Intelligent Transportation Systems, 2010

Designing Effective Serious Games: Opportunities and Challenges for Research.
iJET, 2010

Supporting authors in the development of task-based learning in serious virtual worlds.
BJET, 2010

Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs.
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010

2009
Adaptive Experience Engine for Serious Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2009

Platform for Distributed 3D Gaming.
Int. J. Computer Games Technology, 2009

Enhancing the educational value of video games.
Computers in Entertainment, 2009

Player Experience Evaluation: An Approach Based on the Personal Construct Theory.
Proceedings of the Entertainment Computing, 2009

Designing Online Virtual Worlds for Cultural Heritage.
Proceedings of the Information and Communication Technologies in Tourism, 2009

A task annotation model for Sandbox Serious Games.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
oDect: an RFID-based object detection API to support applications development on mobile devices.
Softw., Pract. Exper., 2008

Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Using Hypermedia as a Support for Computer Science Courses in Primary School - Design and Evaluation of a Web Based Multimedia Framework for Primary School.
Proceedings of the WEBIST 2007, 2007

2005
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars.
Cognition, Technology & Work, 2005

Discovering the European Heritage Through the ChiKho Educational Web Game.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2004
Evaluation and optimization of method calls in Java.
Softw., Pract. Exper., 2004

Designing configurable automotive dashboards on liquid crystal displays.
Cognition, Technology & Work, 2004

2003
VeGame: Exploring Art and History in Venice.
IEEE Computer, 2003

MADE: developing edutainment applications on mobile computers.
Computers & Graphics, 2003

Supporting Efficient Design of Mobile HCI.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Designing Mobile Games for a Challenging Experience of the Urban Heritage.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

2002
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems.
Personal and Ubiquitous Computing, 2002

User Testing a Hypermedia Tour Guide.
IEEE Pervasive Computing, 2002

IEEE Pervasive Computing: Integrated Environments - User Testing a Hypermedia Tour Guide.
IEEE Distributed Systems Online, 2002

2001
DirectJ: Java APIs for optimized 2D graphics.
Softw., Pract. Exper., 2001

JSBricks: a suite of microbenchmarks for the evaluation of Java as a scientific execution environment.
Future Generation Comp. Syst., 2001

WLESS-frame: a simulation-based development environment for 802.11 stations.
Computer Networks, 2001

AutoGraL: a Java 2D graphics library for configurable automotive dashboards.
Computers & Graphics, 2001

An application specific multi-port RAM cell circuit for register renaming units in high speed microprocessors.
Proceedings of the 2001 International Symposium on Circuits and Systems, 2001

2000
IP cell for error correction systems in Minidisc.
IEEE Trans. Consumer Electronics, 2000

Semicustom Design of an IEEE 1394-Compliant Reusable IC Core.
IEEE Design & Test of Computers, 2000

Invocation profile characterization of Java applications.
ISPASS, 2000

1999
Microprocessor design for embedded system.
Journal of Systems Architecture, 1999

A Low-Power Microcontroller with on-Chip Self-Tuning Digital Clock-Generator for Variable-Load Applications.
Proceedings of the IEEE International Conference On Computer Design, 1999

Delay-Insensitive Synthesis of the MCS 251 Microcontroller Core for Low Power Applications.
Proceedings of the 25th EUROMICRO '99 Conference, 1999

1997
Design of an ASIP architecture for low-level visual elaborations.
IEEE Trans. VLSI Syst., 1997

Fuzzy logic microcontroller.
IEEE Micro, 1997

Parallel VLSI Architectures for Cryptographic Systems.
Proceedings of the 7th Great Lakes Symposium on VLSI (GLS-VLSI '97), 1997

1996
An asynchronous distributed architecture model for the Boltzmann machine control mechanism.
IEEE Trans. Neural Networks, 1996

Hardware design of asynchronous fuzzy controllers.
IEEE Trans. Fuzzy Systems, 1996

Statistical Carry Lookahead Adders.
IEEE Trans. Computers, 1996

1995
Efficient semicustom micropipeline design.
IEEE Trans. VLSI Syst., 1995

1994
Block placement with a Boltzmann Machine.
IEEE Trans. on CAD of Integrated Circuits and Systems, 1994

1993
Efficient implementation of the Boltzmann machine algorithm.
IEEE Trans. Neural Networks, 1993

Clustered Boltzmann Machines: Massively Parallel Architectures for Constrained Optimization Problems.
Parallel Computing, 1993

Delay insensitive micro-pipelined combinational logic.
Microprocessing and Microprogramming, 1993

Design of a massively parallel SIMD architecture for the Boltzmann machine.
Microprocessing and Microprogramming, 1993

A delay insensitive approach to the VLSI design of a DRAM controller.
Microprocessing and Microprogramming, 1993

A parallel architecture for the Color Doppler flow technique in ultrasound imaging.
Microprocessing and Microprogramming, 1993

An asynchronous approach to the RISC design of a micro-controller.
Microprocessing and Microprogramming, 1993

An analysis of dynamic scheduling techniques for symbolic applications.
Proceedings of the 26th Annual International Symposium on Microarchitecture, 1993

1992
A dedicated massively parallel architecture for the Boltzmann machine.
Parallel Computing, 1992

Massive parallelism in multi-level simulation of VLSI circuits.
Integration, 1992

A non-deterministic scheduler for a software pipelining compiler.
Proceedings of the 25th Annual International Symposium on Microarchitecture, 1992

Instruction-level Parallelism in Prolog: Analysis and Architectural Support.
Proceedings of the 19th Annual International Symposium on Computer Architecture. Gold Coast, 1992

1991
A Boltzmann Machine approach to code optimization.
Parallel Computing, 1991

1990
An evaluation system for application specific architectures.
Proceedings of the 23rd Annual Workshop and Symposium on Microprogramming and Microarchitecture, 1990

1987
A Tile-Expansion Router.
IEEE Trans. on CAD of Integrated Circuits and Systems, 1987


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