Georges Gagneré

Orcid: 0000-0002-3930-1236

According to our database1, Georges Gagneré authored at least 16 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Quand le jeu vidéo est le catalyseur d'expérimentations théâtrales (2014-2019).
CoRR, 2023

Emergence and fragility of a research-creation (2000-2007).
CoRR, 2023

CAstelet in Virtual reality for shadOw AVatars (CAVOAV).
CoRR, 2023

AKN_Regie: bridging digital and performing arts.
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, 2023

The Shadow: Coevolution Processes Between a Director, Actors and Avatars.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2022
The Wizard Without Shadow: Staging and Evolution of a Performance Involving Motion Capture.
Int. J. Art Cult. Des. Technol., December, 2022

2021
The Wizard without Shadow.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Keeping the living bond between actors and remote audiences in distributed virtual theater.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
How a Hyper-actor directs Avatars in Virtual Shadow Theater.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

The Shadow.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

2019
A Proposal for the Classification of Virtual Character.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Experiencing avatar direction in low cost theatrical mixed reality setup.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Challenges of movement quality using motion capture in theatre.
Proceedings of the 5th International Conference on Movement and Computing, 2018

2014
Beyond basic emotions: expressive virtual actors with social attitudes.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2011
Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011


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