Georgios Triantafyllidis

According to our database1, Georgios Triantafyllidis authored at least 12 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Experiencing the Light Through our Skin - An EEG Study of Colored Light on Blindfolded Subjects.
Proceedings of the 19th IEEE International Conference on Bioinformatics and Bioengineering, 2019

2018
Auditory and Visual based Intelligent Lighting Design for Music Concerts.
EAI Endorsed Trans. Creative Technol., 2018

A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Dynamic Fracturing of 3D Models for Real Time Computer Graphics.
Proceedings of the 3DTV Conference: The True Vision, 2018

2017
New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Spatial Sound and Multimodal Interaction in Immersive Environments.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

2014
A Kinect-based framework for better user experience in real-time audiovisual content manipulation.
Proceedings of the International Conference on Telecommunications and Multimedia, 2014

Sketches in Embodied Interaction: Balancing Movement and Technological Perspectives.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Non-invasive player experience estimation from body motion and game context.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014


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